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标题: 千年加密解密代码(delphi) [打印本页]
作者: 快要发癫啦 时间: 2023-2-14 11:29
标题: 千年加密解密代码(delphi)
千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度..
. L @' [6 _( z& \5 E二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用) 8 u3 Q' {6 }9 Q$ ?
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声明部分
/ X: ^: H7 T6 C: v( I5 B5 Q//二种声方法均可 7 T4 o% E+ p3 l+ a# d% P3 }" w& C
//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; + c9 T1 |) K/ L( i! I6 m
const gamestr : array [0..127] of byte =
( N5 k4 R6 i9 E($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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/ B0 B2 \7 v) d) k代码部分 3 C0 I2 j" ^9 i8 R8 v# p" R9 b
function decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密
% l% H; t5 p& Z* |% |6 Kvar 6 M/ W2 B7 v! V8 x
a1, d1: byte; ' L7 U3 L9 s* L8 ~. t. k
j, count, di, si :integer; 6 y/ B7 A2 ~, \6 O$ N& z" h1 b8 G
begin
8 Q* U( D' k. w7 g/ e' m decode := len div 4 * 3 ; //返回解密后数据长度 6 O! k2 T- w" e/ O4 O: s% A
j := 0;
+ e6 } u9 J2 F: W; A3 x, T4 ^& e7 s while i < len do 3 j. U/ C# n( [2 H( O! b2 D
begin 3 e) N, ?. R3 S: ?* u
d1 := byte (inchar[j] ); - m3 O; d" F9 K. ?1 b( ]. n
if ( d1 = $3B ) or (d1 = $7A) then
" |" b2 ?4 p# [; ~ begin ; f, s6 @$ N) E, U7 l, `' o
end;
7 L# L" ?; F3 F& e* F1 o" x: _ d1 := d1 and {&content}FF; " ?* B$ h. x* Z( r
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] );
, [ }4 H& f: q5 i2 ] byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法 - u2 F0 [0 b+ O8 ~ f; H% z" R
inc (i);
& F5 K+ n" N4 W% f, s9 y' W% k end;
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( W& N: }) a, s0 Y9 e# Q3 ^ di := 0 ;
* F; E- h0 P$ C4 A! E si := 0 ; , g8 J0 V) [9 f& }
count := len div 4 ; //循环次数
$ V+ E4 u4 I. a) A for j := 1 to count do " k" O4 z& m% z! H) L( ~
begin 4 X9 U1 g; X4 m/ C3 c3 g- Z+ }1 s1 u
a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个) / ~% w2 L U* @8 j3 B# L
a1 := a1 shl 2 ;
- _2 A8 u, [( d3 ]- B% h/ l d1 := ord ( inchar [di + 1]); 8 |$ @0 `% S7 R5 @
d1 := d1 shr 4 ;
% U5 v- B4 \$ B1 B! r7 z6 E0 A a1 := a1 or d1 ; ' o1 @3 j1 e, x% m4 q3 |4 H
outchar[si] := chr (a1); $ T8 J- n1 \9 W
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a1 := ord ( inchar [di + 1]); * A" | \) o/ s
a1 := a1 shl 4 ; + ` J* q* \: `& z. \
d1 := ord ( inchar [di + 2]);
& t( `7 ]4 e+ p f [ d1 := d1 shr 2 ;
! c/ K: z3 t, Q; _; B) G a1 := a1 or d1 ;
3 M0 s) k) [/ t2 I. x7 q outchar[si + 1] := chr (a1); # f% @$ [& a& v+ ~+ k
5 t# F) d* R u4 i4 A$ Y: z a1 := ord ( inchar [di + 2]); 0 ?' V- f: I4 Y8 D) H8 _1 A
a1 := a1 shl 6 ;
/ s [$ T; g8 D d1 := ord ( inchar [di + 3]); 8 ]. L3 o- X7 [2 C! |
a1 := a1 or d1 ;
2 H6 c7 Z3 ^3 ^2 I2 y- U outchar[si + 2] := chr (a1);
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2 v# Y2 D+ ~6 \" k3 z di := di + 4 ; 3 x2 x# s4 m2 c; a, y3 D, U
si := si + 3 ; & _9 C* W- q7 i# O1 l+ K! O6 v
end; 8 @( w) W, e& @; G F$ V
end;
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function encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 9 p' m% a5 b) [1 k/ V+ K
var ! Z7 L& y" r& Z- b# I6 ?7 y9 R
a1, d1 :byte; 9 f. R( Z* W1 J' i' X* ^, g8 o+ q
j,count,di,si :integer;
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begin ; Y1 h# e- u' N
encode := len div 3 * 4 ; //返回加密后数据长度 4 o& ]* p, L; P9 I8 \+ v/ m: n g
di := 0 ;
6 m7 K" C+ d& ` l si := 0 ; ; _+ h5 \8 [; f& V
count := len div 3; //定义循环次数 6 L7 J7 @# n9 l& H0 R( l" [
for j := 1 to count do 7 M! s" h, ]: W( C" G: V( `
begin
9 j. R" R. ?$ q* A& o a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个
0 `! A6 d# Q2 z9 e# v5 _ a1 := a1 shr 2 ; , ]( I# s8 |2 G% P% U
outchar [si] := chr (a1);
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a1 := ord (inchar[di]);
, \# Q4 q9 e9 v" z& Y; Z1 } a1 := a1 and 3 ;
7 i) {* B) }8 c5 ]$ d8 k: t4 | a1 := a1 shl 4 ;
. [9 I# ^0 |. \" G0 l. ^0 S! V! Y d1 := ord (inchar[di +1]);
/ o- b7 h& j0 d$ h8 o9 _ d1 := d1 shr 4 ; & M5 d/ ]/ Q4 }: E
a1 := a1 or d1 ;
8 {. h7 d }& ~! X outchar[si +1] := chr (a1) ; & Y; ?0 o, B1 B) T9 p. y
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a1 := ord ( inchar[di + 1]) ; ) b+ g8 Q/ y+ z- n9 v Y
a1 := a1 and {&content}F ; , }- A# S9 D! P
a1 := a1 shl 2 ; 7 W( J0 h6 l& m
d1 := ord ( inchar[di + 2]) ; ! z: P7 g* o' h x
d1 := d1 shr 6 ; - V+ V9 b; {$ @$ k8 E8 v
a1 := a1 or d1 ; * t7 C$ |. V- }/ \# d
outchar[si + 2] := chr (a1); " E6 t! }: i( w7 l5 M6 V4 |9 T4 n
/ w5 H6 _) u4 \. C* I# {: F a1 := ord ( inchar[di + 2]) ;
* v- a. q" n6 @$ [7 C+ b a1 := a1 and $3F;
7 i+ y, m! S$ g8 E; I- j% b% F; n outchar[si + 3] := chr (a1) ; 1 ]! S; c/ ] @* |7 G# t$ g7 f# z/ ^
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//第二次转换 . Z( k3 T9 p- J
d1 := ord ( outchar [si]); //第 1 个 5 K) D5 S6 J7 |3 W5 [. x3 c! g/ k% m
d1 := gamestr [d1];
; r0 g# f! Q- W% } outchar [si] := chr (d1);
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, i* D3 m8 ?& `, J d1 := ord ( outchar [si + 1]); //第 2 个
2 Y, O0 I, u" c5 `+ H d1 := gamestr [d1]; / q8 O$ @- s @! @
outchar [si + 1] := chr (d1);
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d1 := ord ( outchar [si + 2 ]); //第 3 个
h3 R9 Y/ X: F9 c( D d1 := gamestr [d1];
! w, ]" a; t5 C9 q" }! P outchar [si + 2] := chr (d1);
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* o; O' p1 }+ G, ]+ V' B d1 := ord ( outchar [si + 3]); //第 4 个 ! I1 \) F1 |2 d/ I! O- T5 B
d1 := gamestr [d1]; ) j* j- l% g3 N* i% w% a
outchar [si + 3] := chr (d1); " e3 d8 H9 f; T3 G1 F
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di := di + 3 ;
5 }3 k4 Q/ L$ O. p si := si + 4 ; ) V% L. B2 W0 k# |/ i, [' R
end; 7 G$ i! d' Q# W& h2 t! U
end;
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