本帖最后由 异仟年 于 2022-9-5 17:33 编辑 8 C: x' w/ k& K6 y( D# Z- X" W
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同' x% }3 }: [5 J; A& F3 k1 P
: h9 u* C# H9 E% a1,tgs1000\Init\Npc.sdb" v) s' n: N1 V: v
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,) ]6 N( n( p8 H
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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2,tgs1000\Help\真气.txt1 P0 H4 b. c! N
( G' E8 S- Y6 ^9 [<trade>
1 [0 c5 ]+ G: ^0 a<title>真气交</title>6 X: e3 I N0 \/ `
<image name=z24 value=144>( s, S1 v& e, q; L* i/ w! y! ^
<text>
4 S3 R! Z9 ?6 E7 |% W E红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;. Y ~% S/ f V+ y, k7 b; X6 `
</text>! g6 t) B' I9 m9 I
<command send='close'>关闭</command>- x; L: |3 v: Y- }/ I! j$ x
<command send="jh10">红色真珠换真气</command>( E- D2 y, f7 M# L
<command send="jh100">绿色真珠换真气</command>
8 r2 s0 D; [$ @# R<command send="jh1000">蓝色真珠换真气</command>
1 |3 y( c- F% H</trade>
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0 B( O4 N7 r+ t4 ]3,tgs1000\Script\Script.sdb+ O. ^( `7 _6 \$ M: Q# z3 W2 s0 n
" y* T5 f- \+ C% @7 l" ~+ b142,真气.txt,,
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+ O, B5 o8 n2 @- {( ]4,tgs1000\Script\真气.txt
8 {4 N$ M& B% \ V0 ?3 ~( `$ l# Kunit 真气;( d% L; C: L" v
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interface
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function GetToken (aStr, aToken, aSep : String) : String;7 C1 H, a2 ?9 H$ U: ~7 w( @% _
function CompareStr (aStr1, aStr2 : String) : Boolean;# w$ y: m& P% L! J
function callfunc (aText: string): string;: j6 z+ T2 w! s' U: U1 P, V( [
procedure print (aText: string);6 }: h. o& l' h; D. h( R% T
function Random (aScope: integer): integer;
& w, e5 Y2 O# R8 c* @' R' Wfunction Length (aText: string): integer;
0 d: r/ N6 @0 E2 C/ xprocedure Inc (aInt: integer);5 B, _2 R0 N+ g5 D' \
procedure Dec (aInt: integer);
7 e6 }9 y& N/ M- f1 xfunction StrToInt (astr: string): integer;
4 I8 `: j3 u. L8 s9 qfunction IntToStr (aInt: integer): string;
& p; Q V- C9 {# E; b! o/ lprocedure exit;" F5 f5 I( ^* T1 `/ d
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procedure OnGetResult (aStr : String);
, F: z" s5 k& S6 D' g6 Cprocedure OnLeftClick (aStr : String);& q+ h: a* y- \4 g. a- |' a
4 T' d1 `- e- Z7 _( @) p* mimplementation
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6 m$ ~ x. Q) D0 qprocedure OnLeftClick (aStr : String);- {+ U8 {: W! }% R( |* z, Z
var: H8 _# e: u8 b5 z% H+ C+ Q
Str : String;
; W$ f( \# G8 m, ]9 c/ a Race : Integer;
6 h1 I7 K4 `( \- w/ }& A/ Qbegin+ M& E6 y$ s+ E/ n3 Y
Str := callfunc ('getsenderrace'); C/ h' s/ r3 o$ x8 M; V
Race := StrToInt (Str);
9 L c5 R0 Q2 [' b3 ^ if Race = 1 then begin! r- d) x! U6 R; f/ K
Str := 'showwindow .\help\真气.txt 1';
6 N' Y+ _ d+ y9 l! ], [% c print (Str);
. L. B" S6 ~1 v2 R( ~' Z exit;
( q6 e' `. m% a/ G end;" K% o+ }! G5 v: X J T! w
end;
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2 f) n; q3 y+ ?6 l' L% q/ I/ Lprocedure OnGetResult (aStr : String);0 Q4 z" d: D' h( }- {
var
/ b4 \. y% i* P6 n Str, Name : String;
/ ]0 O6 o& ~, Nbegin; ?4 f8 V0 B5 T7 z5 P: z( {
if aStr = 'close' then begin: G; w8 Z, v! n( O* w3 Y) m
exit;% x" u" V: V3 }+ F% H% v4 z, S* S
end;
- Z; ]7 x, J5 b: T* A7 ? if aStr = 'jh10' then begin2 U8 R0 v( V- ?; Z8 R; t
Str := callfunc ('getsenderitemexistence 真珠10:1');
) {' W- j |6 Q1 K: g# ` if Str = 'false' then begin
$ c! f4 h& g# F: V- p/ f: d Str := 'say 没有红色真珠,不能增加真气!!';
4 s5 O+ X% z1 r2 D5 y W3 u print (Str);- c" E! s9 x& K+ X a
exit;$ z9 S0 Z4 `& |/ p! S/ {
end;
) m. ^6 k3 Z# y/ P if Str = 'true' then begin
& i6 A! K0 }6 V. a Str := 'getsenderitem 真珠10:1';8 `+ G6 n- ]" {' {9 x
print (Str);* a! M+ Y( Z7 R) M) p. ` g: B
Str := 'addaddablestatepoint 10';$ J6 w4 E7 |8 z+ ~% l0 l
print (Str);( ?2 M) \: q V, j; ~+ w/ `5 Z
Str := 'say 恭喜大侠!交换10点真气成功。';
! `$ k n2 S6 [7 i3 Z print (Str); _* G* ^9 H" T/ w* T: Q) F0 B
exit;9 k% b3 l4 X- T: r
end;( o" \2 o& H6 j. ]" y7 q
end;
9 J# Q2 M1 j1 w4 H5 }* n: S if aStr = 'jh100' then begin) i* N7 J& F. t0 c
Str := callfunc ('getsenderitemexistence 真珠100:1');4 e9 @& A4 ?2 a& J5 t
if Str = 'false' then begin6 E! c; {7 E) ^) |; ~2 `3 P! m% U
Str := 'say 没有绿色真珠,不能增加真气!!';* T4 R& d+ h% X4 |3 ~1 l' \
print (Str);8 j6 w, u( |' ?! L" D
exit;
, f/ u5 c! f+ _( v, Y end;7 M/ M. I4 O) [3 G$ K
if Str = 'true' then begin
h3 y( g- B3 o7 p* H Str := 'getsenderitem 真珠100:1';# ?0 s6 c/ n2 g+ V
print (Str);4 f5 K7 X7 U1 s) L* @* W$ H7 M
Str := 'addaddablestatepoint 100';
& M" ~) W ^' v, g7 V* @6 T- u3 T print (Str);
4 ]5 @# a4 u# `' C5 k4 { Str := 'say 恭喜大侠!交换100点真气成功。';( P6 N2 M Q/ d/ M! S3 j
print (Str);7 u. _/ n8 i$ E! x, E
exit;
* @7 B- v% c$ l E7 n! s# B* D P end;
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if aStr = 'jh1000' then begin
) m! @$ n$ q8 k0 E; v7 B Str := callfunc ('getsenderitemexistence 真珠1000:1');
3 ?4 @- G- T2 n# u( l2 U if Str = 'false' then begin1 g- V8 J# H( U3 S
Str := 'say 没有蓝色真珠,不能增加真气!!';
% `3 ]+ I) d, J% \ print (Str);2 ^% T) a# {, z& {* X
exit;! Y2 t* i( d& F' |
end;* f: c: ^$ l( n2 ]$ ?/ ]
if Str = 'true' then begin
- H$ l c9 K& z+ u. k! H0 o+ s5 Z Str := 'getsenderitem 真珠1000:1';% I1 Y8 h7 s$ p" @* y. X5 ?
print (Str);
2 E: H+ V, A- h; w/ S Str := 'addaddablestatepoint 1000';
# [4 }( ^$ @3 D4 X: O print (Str);
9 _7 q+ \% o$ f- O) \$ d Str := 'say 恭喜大侠!交换1000点真气成功。';
. L# O& \) b: ] y print (Str);# H' @- }( h# ~/ P
exit;1 ]/ A( Q0 W# |7 F2 J
end;
7 i% N, k7 }* j0 g# ] end;# \) A- V/ E* V" m3 N1 @9 V. P
end; D, d8 Z9 G7 @, U& B
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end.
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5,tgs1000\Setting\CreateNpc1.sdb( b" b7 v; U' O& w r/ d5 U' j1 @) g
102,真气,500,500,1,5,142,,4 v; {5 p# @1 r
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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+ R+ o w9 d' u6,tgs1000\Init\Item.sdb' j0 A" }1 H4 W6 A7 ^; m
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,4 y) C2 f3 t+ d
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
1 t% @. u0 Y& ?& \真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |