本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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: p z" C& W: y此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同+ N2 l5 {5 A( x. V
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1,tgs1000\Init\Npc.sdb
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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; O( g' H; v4 Q* z& s6 l# M% y/ D/ t建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观4 N7 \7 Q3 C- b u: ~( U
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2,tgs1000\Help\真气.txt5 a% z7 k8 `. v: L# m# c
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<trade>5 q; x$ p, H6 Q9 `/ @. q; f
<title>真气交</title>) `9 W. b: K# |; a! N1 e# f, v
<image name=z24 value=144> i; \3 L8 t+ ]0 t) f
<text>6 L& [0 S u/ Q& N4 \
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;0 t9 c' K* N f3 O7 H( F( K
</text>
+ f2 K, N. X: N- |<command send='close'>关闭</command>( {" I" q. i. y" [9 i
<command send="jh10">红色真珠换真气</command>3 `/ x/ {4 R2 i C2 @
<command send="jh100">绿色真珠换真气</command>9 H3 L5 \$ j* c
<command send="jh1000">蓝色真珠换真气</command>
V5 F3 ?3 M5 {& J</trade>
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A9 L+ S& {3 d Q2 t; M" _, ?3,tgs1000\Script\Script.sdb
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142,真气.txt,,
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4,tgs1000\Script\真气.txt' C; v" Y5 R2 `) V- h& r" C8 R
unit 真气;
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interface, |6 G/ M: r5 }, [/ J. |# |3 S
, {# P5 M: N8 T: x
function GetToken (aStr, aToken, aSep : String) : String;
2 e w. i4 P; K) Ffunction CompareStr (aStr1, aStr2 : String) : Boolean;9 m" \* N. l4 T& p& C/ q
function callfunc (aText: string): string;4 F2 Z; w( l1 t* m$ z6 }% y' g
procedure print (aText: string);
) g/ C+ V# {; h# b i3 r0 D: M7 xfunction Random (aScope: integer): integer;
* i- E8 E4 Y0 G, h) @% k" N, cfunction Length (aText: string): integer;
0 ~# ?# _; o' j( c0 Sprocedure Inc (aInt: integer);
/ r1 \# _5 B3 T! M% q5 F- a E3 g, _procedure Dec (aInt: integer);
, X; L6 j5 W* ]) M$ l" k$ b. U; xfunction StrToInt (astr: string): integer;
8 n$ ~& J r0 `+ Z Pfunction IntToStr (aInt: integer): string;
' d" i/ t* |6 J8 [/ G3 s/ cprocedure exit;* S& {3 N/ a6 S+ b
$ G0 ^- |( H6 y- Q6 a* j! \( p, u0 Pprocedure OnGetResult (aStr : String);
) @/ R! i8 P- l" Cprocedure OnLeftClick (aStr : String);
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implementation
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procedure OnLeftClick (aStr : String);* M: J9 ^- p# [/ m/ P# |( K7 O
var3 ?! w; M9 r6 \& i4 X
Str : String;
+ b; ?; ]5 H1 I Race : Integer;8 G8 G' |. F, `1 Y% L
begin5 H; i) K" N& [" i! z! o
Str := callfunc ('getsenderrace');- e$ Q8 W: c; x f* o8 V
Race := StrToInt (Str);( _( a8 T0 b' W
if Race = 1 then begin
/ f2 M- n( x# |- s$ H% C) ~ Str := 'showwindow .\help\真气.txt 1';
7 O. H O2 i! C" H, b1 n print (Str);& v: r$ a9 v: F! A1 ~' D" e
exit;
2 \; H2 d' C, F2 l9 Q( w* Z& g end;
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! H7 J: E; w$ M% b7 |+ }procedure OnGetResult (aStr : String);. x( p3 \1 i- j* R: B2 K4 H6 c
var
* j. X2 c8 B1 Y! g; Z7 F) E Str, Name : String;% l7 L0 R0 s! ~( A
begin% P0 q+ O: ^; {1 {! o
if aStr = 'close' then begin
5 c! p& d" U7 \# A exit;$ ?! g e" O8 ^" r. q
end;
$ x. ?" r" ]' G8 { if aStr = 'jh10' then begin: \ y, t+ ?+ v2 n3 S. U
Str := callfunc ('getsenderitemexistence 真珠10:1'); v z1 I0 j/ T
if Str = 'false' then begin9 z# g! |. g% h0 |" X
Str := 'say 没有红色真珠,不能增加真气!!';- z& A* Q9 I) |. k
print (Str);6 F( G! t( O' P+ |+ ?
exit;
4 i! i9 S1 Y q" D2 a, h end;& m }! ~0 I0 r0 l& Y
if Str = 'true' then begin
. l3 Q% s0 O1 p$ l- I) } Str := 'getsenderitem 真珠10:1';
6 A3 }/ v" s# i print (Str);
& M2 S4 R) P* i& x Str := 'addaddablestatepoint 10';
( m# }# ~! [ Y% @ print (Str);
0 a5 _0 ~; G& L Str := 'say 恭喜大侠!交换10点真气成功。';
' T/ U7 E- g9 e- w print (Str);
$ |$ i5 k0 |9 z, ? {/ [ exit;+ L) d9 F1 t, J0 i7 q% S
end;
- n) j. D8 G2 o) q end;
9 R7 j/ C6 ]% K6 |* p if aStr = 'jh100' then begin
9 ?. ^5 P* O# U6 e- Y, w Str := callfunc ('getsenderitemexistence 真珠100:1');
) i ?$ W) \. x7 L* @ if Str = 'false' then begin6 K$ J5 H6 w5 L7 J6 h
Str := 'say 没有绿色真珠,不能增加真气!!';0 d& ]4 D5 o' @! N5 A
print (Str);
- A" J: L4 h# z" Q+ x$ V exit;0 t0 c$ D6 R8 T: F8 J: n
end;6 o- ~5 M5 w3 i3 v; K1 m
if Str = 'true' then begin
6 Y9 ~: s e& f" ]% V9 d+ U Str := 'getsenderitem 真珠100:1';
5 ]- M0 y/ A$ @1 v print (Str);
3 X' [! q0 k1 o. S5 M$ C Str := 'addaddablestatepoint 100';' F) q F. _" J) g0 @5 P" Y
print (Str);
% F* V# W! X1 ?7 f0 P7 ^' e6 G Str := 'say 恭喜大侠!交换100点真气成功。';' m! {- }; A% \ T
print (Str);2 Q$ D& L* W2 U3 K" ~# R' }
exit;
1 w6 |0 b5 D, K7 |% X) o3 d end;
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if aStr = 'jh1000' then begin6 u$ h+ X9 ?# a2 ]" @4 T* i! @
Str := callfunc ('getsenderitemexistence 真珠1000:1');
: ]( W) W) c5 v if Str = 'false' then begin
! j6 F: w0 O+ H) g6 ]1 L% g \' g5 o; h Str := 'say 没有蓝色真珠,不能增加真气!!';0 v# f5 ?# d- p; W. g/ t
print (Str);
( f4 m. Y# e/ g exit;
2 \8 q* G. i7 U" M end;
3 ]7 H) Z# S W8 |7 h) d if Str = 'true' then begin! H' b6 j3 P2 R0 I
Str := 'getsenderitem 真珠1000:1';" v8 U: J$ i: t0 K! ~+ H
print (Str);
4 s+ t* O) T) N b3 {1 b5 Q, H Str := 'addaddablestatepoint 1000';
2 i1 A- e3 W) ?7 B; A# A print (Str);
* ~4 ^7 G" l, {" Y! w5 l Str := 'say 恭喜大侠!交换1000点真气成功。';% S, c: B. x! r) y6 B: X5 t
print (Str);1 S$ J4 b0 f: x3 `
exit;$ L$ N2 s- b/ S
end;
& v7 I$ Y* |+ U8 f& H end;# e" E/ E$ A- e
end;8 P! @0 J- g. g3 N# L4 d& M+ v
. x. w: E$ [! yend.
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+ {2 h$ M/ x, q5 L6 Z2 G7 Y5,tgs1000\Setting\CreateNpc1.sdb
5 M6 o n! r! J7 h: S: T P102,真气,500,500,1,5,142,,
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8 v2 d7 z* P6 B' [* R到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.' M: c0 g3 f4 P! E
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6,tgs1000\Init\Item.sdb1 ]7 @ ^1 V& j4 T
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
`; u* b6 k8 s5 b9 F真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100, ^. W1 T0 S7 j
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |