原理:进入流放地后自动删除物品栏内所有回城卷/ O! A3 w% h+ N
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方法:
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0 C: ? b, t0 L& `: G3 H h一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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# M" a) V# ?9 j二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
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' }8 b& ~9 f, W& P# r! r" _+ W k四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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" f) T: I1 w( k删除回城.txt
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unit 删除回城;
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interface
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* F& R9 e* @0 f V" f2 s- Wfunction GetToken (aStr, aToken, aSep : String) : String;
1 m; W. c( P3 ^, Z* p0 kfunction CompareStr (aStr1, aStr2 : String) : Boolean;+ |1 K& }$ F- {+ P. G
function callfunc (aText: string): string;
/ z- `( X* o% t% P9 E% |! K' Y, @6 nprocedure print (aText: string);
! M, @8 T' ]4 R3 G6 g, bfunction Random (aScope: integer): integer;6 D+ u$ \0 j7 y* K( I; H
function Length (aText: string): integer;
4 y+ H9 Q- s' Pprocedure Inc (aInt: integer);5 Q9 D5 N* n0 r) n2 s9 K
procedure Dec (aInt: integer);+ o/ A- R2 }& f2 \; |2 f
function StrToInt (astr: string): integer;
8 [9 X! A- f# T) ]7 K1 ~* yfunction IntToStr (aInt: integer): string;
5 a4 I( b$ d. c$ Nprocedure exit;
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` e, e o# ]! ~4 F; z, Yprocedure OnCreate (aStr : String);
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# x. d" U/ P7 l3 X# E$ eimplementation" d, y7 C9 _7 I, N H: X8 s+ ]; e
: l# {5 D5 K+ c" v7 bprocedure OnCreate (aStr : String);- r) I: ^! K# D+ h$ j3 `3 G
var
. J6 O* J. ]; I Str : String;# F% _& m- k4 [0 C/ Y2 a
iCount : String;
! j1 U( I8 I/ t' l" P! w ]; E GoBigMapItem : String = '回城卷';. z' q5 \ j' D) B8 z9 r! G
begin; R& t5 ?# g$ \& Y% h/ F
Str := 'getsenderitemcountbyname ' + GoBigMapItem;9 ^. A* Q. e) m4 |0 L
iCount := callfunc (Str);
& C7 {3 J4 h0 T D. ^: z) p: Z if iCount <> '0' then begin0 q3 N* Q6 A( U: _
Str := 'getsenderitem ' + GoBigMapItem;
# s, d% x3 k! c& R: G Str := Str + ':';
1 H: A! ?6 r$ b1 X Str := Str + iCount;
6 y- ?2 D( D1 v6 |: [ print (Str);
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, T r: z' h* r" `2 e7 [2 f8 g exit;
( e) ^1 N R+ i% w2 [$ Z1 Rend;
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end. / F" z7 ` }; }$ o
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