原理:进入流放地后自动删除物品栏内所有回城卷
# E7 D2 ~ ]6 w方法: 5 B( B) N* \# P4 y
一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135 3 X4 W+ y7 u9 X3 k" ?' d+ d
二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到 ) q1 V* W# v4 G% t! C: z
三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
9 I7 |$ n; h' b( `% A9 |! m四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
) |$ J1 v1 }/ B4 E2 \# f1 V* w5 u5 J删除回城.txt
& f' ]/ \% u. |+ d1 }9 O, nunit 删除回城; * T) {% j, y. d' E' x) n
inte**ce
5 `0 A, j' W' [5 d% tfunction GetToken (aStr, aToken, aSep : String) : String;
1 j# s- a! a [& j: L7 \; rfunction CompareStr (aStr1, aStr2 : String) : Boolean;
3 G/ Y* S. S4 \function callfunc (aText: string): string;; A. ]4 j( g5 y, V% W0 k
procedure print (aText: string);6 Q$ o( Y9 }3 ?! X- E2 i) s
function Random (aScope: integer): integer;- Z J% t; T" [& @0 S& H% d
function Length (aText: string): integer;
- s O. F5 n; Uprocedure Inc (aInt: integer);
- d( c# m w. u' |; J. E5 X) Rprocedure Dec (aInt: integer);$ H) e6 @2 Z7 i0 l7 y$ U
function StrToInt (astr: string): integer;0 ]3 |* \! }' }7 Q
function IntToStr (aInt: integer): string;2 e4 I, o: j5 t( J1 f
procedure exit; ( Z& C/ C; T$ _1 P5 Y/ `7 c+ K
procedure OnCreate (aStr : String);
. j% I, T8 H1 G3 K4 X# Fimplementation
/ _: C# j) g: k% }* [procedure OnCreate (aStr : String);
) f! {. L: R9 P) n4 `+ w/ bvar+ w" a I9 U6 d) E
Str : String;1 R# ]- o3 K; H, @6 A9 N
iCount : String;
- O; b) S. Q* R# {0 B GoBigMapItem : String = '回城卷';
3 c [2 Z- k0 r8 \begin! C7 t7 l2 L5 O: S0 T4 R6 v' r
Str := 'getsenderitemcountbyname ' + GoBigMapItem;
7 A: p f Z7 H5 F! X% J( k* K! a iCount := callfunc (Str);
: D3 a( \/ M8 C4 v2 |+ P if iCount <> '0' then begin
& n* }- m- Y/ k( a Str := 'getsenderitem ' + GoBigMapItem;
; z4 ]5 B1 i- B% m& k Str := Str + ':';
# T0 t4 G& I/ { Str := Str + iCount;
; l1 z# z' E* Q3 `3 q. k print (Str);
- a' _0 C" d9 U+ H, y' y9 F end;5 z* E9 q1 J' n: M; j: V
exit;1 c; Q5 ?5 t" S
end;
+ R- l' k7 b& N4 s6 y) r4 Yend.
! U9 L* B' M1 A |