原理:进入流放地后自动删除物品栏内所有回城卷 2 m- _2 S2 m+ }7 F
方法:
9 ~+ _( c2 c/ V1 y' q一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
. m* w- l( W7 t' Z2 K二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到 , T3 l& d& a8 a* ~8 S
三、"删除回城.txt"中回城卷的名字根据各服务器情况修改 : Q! F7 w4 n% [% e# x$ K5 X
四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE 9 {5 j9 _( M, H9 x$ X* z ~
删除回城.txt
: p [9 g. ]! h8 H4 I( T% yunit 删除回城; % }6 `5 G8 c6 m8 e
inte**ce
% ^9 D" _0 l/ o, p) X4 kfunction GetToken (aStr, aToken, aSep : String) : String;: Z, h1 e$ ~2 Q/ H3 ?& z
function CompareStr (aStr1, aStr2 : String) : Boolean;
8 J, N2 g1 Z3 Gfunction callfunc (aText: string): string;
: j" E# z$ ]5 F/ P! @" Mprocedure print (aText: string);! U8 q+ V% \6 x- G9 l" g
function Random (aScope: integer): integer;" n) u5 R" A4 G; y O+ U
function Length (aText: string): integer;* d& Z! X/ P- A8 h& m9 a6 h G* z
procedure Inc (aInt: integer);
5 G& E# ~+ H0 Y8 k, Iprocedure Dec (aInt: integer);
: v$ N* x; p( U9 Efunction StrToInt (astr: string): integer;/ N+ o6 p/ j7 `6 T
function IntToStr (aInt: integer): string;& y" Z3 @8 g/ }: [# t4 }" G
procedure exit;
( K7 H" |7 M' z3 Nprocedure OnCreate (aStr : String);
A9 t: ^4 W. Jimplementation
* u! D+ O" ?7 y. _' x, m7 eprocedure OnCreate (aStr : String);
. M8 M X i! e1 W$ n: l$ ?; s3 i! \var
$ q$ V7 x% |* r. t, ]( I7 s; z Str : String;
) ?, t. L' V" D" W5 g1 u iCount : String;* S+ j- @$ _% F/ L
GoBigMapItem : String = '回城卷';1 a7 }% M) I4 q8 E4 W; f8 w
begin+ o+ f% r' E3 ~$ }
Str := 'getsenderitemcountbyname ' + GoBigMapItem;
' j: Q* g. N3 h iCount := callfunc (Str);
' B* j$ q; A3 t( R+ r if iCount <> '0' then begin$ g6 t' B# N+ u3 d4 q( I& P" M
Str := 'getsenderitem ' + GoBigMapItem;
0 p9 }( X5 }) `7 j s Str := Str + ':';
' g/ T- R6 e* I3 H; j/ D Str := Str + iCount;% t( C3 B @! M
print (Str);
' L! p$ `( j* d! j1 j; ~ r end;' C/ D+ P' H+ A9 N) q) o
exit;
& s6 ], U& h8 S/ w; Vend; 5 i9 o" e2 B1 o) @
end. E4 \9 R; V( R3 U) q E- ?
|