本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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9 X- \5 m9 e1 L+ Q此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同' e/ u2 B' A7 l, W3 x; {& g; P
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1,tgs1000\Init\Npc.sdb8 ] }9 m8 M1 Y2 j- Z
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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2,tgs1000\Help\真气.txt
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+ C9 _! x/ J; I, c# h" {* f- I<trade> n/ j. @, t) O; ?7 w7 M
<title>真气交</title># c: l. j2 {8 f% [; o+ F( Q9 w# B, q
<image name=z24 value=144>
5 U4 E* K( V1 ~- J: z<text>: K9 d& q. P7 \- ~
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;4 W1 G* q5 X( R* ^3 f/ s. e
</text>5 O* d* c5 F& N0 _ }% R' n
<command send='close'>关闭</command>
7 Q4 u$ I C0 \9 w- ] ?: g<command send="jh10">红色真珠换真气</command>
# x. P2 S% Q) g3 l# S<command send="jh100">绿色真珠换真气</command>
$ ^1 F" U* n; {" e+ X5 m! X<command send="jh1000">蓝色真珠换真气</command>. x& z3 `( g7 X! P5 L1 H
</trade>) d3 R* n R- D: w, w' U
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3,tgs1000\Script\Script.sdb
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/ ]7 h1 a2 d4 \! S7 a8 H142,真气.txt,,
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4,tgs1000\Script\真气.txt
O+ l4 `9 u5 M$ {9 Yunit 真气;5 q! q7 R1 r! x# q1 ?$ m) b
3 f8 Z N( R3 {interface! @) N" e$ a q% x0 q* [5 Z
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function GetToken (aStr, aToken, aSep : String) : String;
, X& B( k' c! R, A) yfunction CompareStr (aStr1, aStr2 : String) : Boolean;
7 O: l, k: l x1 a- ifunction callfunc (aText: string): string;
% T& p U( f8 E5 L8 iprocedure print (aText: string);' A9 l# w Q- k' E6 b2 r& @
function Random (aScope: integer): integer;: c7 Q3 Y% o! ^' D- B! p" ?, k- ^
function Length (aText: string): integer;& L; ]; G- f9 Q2 Y
procedure Inc (aInt: integer);
! }0 @9 b' A7 B$ c/ {3 w; Bprocedure Dec (aInt: integer);; B& @7 {; t" d2 a
function StrToInt (astr: string): integer;$ z0 p9 M9 z% Z; K
function IntToStr (aInt: integer): string;4 ]0 m# c5 z2 ]( V3 q c
procedure exit;4 H( P2 t: ]% }& e7 q! h2 _
7 { @4 t( \' x3 t) mprocedure OnGetResult (aStr : String);
9 s* C( @, P( R3 p3 ]/ wprocedure OnLeftClick (aStr : String);
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! Y: Y) x7 q) v ]implementation
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procedure OnLeftClick (aStr : String);8 `% |8 i! h2 g( ^+ {$ v" \4 Y
var. t/ m- U) l$ E$ s* m4 v( c
Str : String;
( l+ I2 W! s; G" r3 p Race : Integer;* U {# _; q1 ~* F
begin
# C P6 ~1 ?, h1 | Str := callfunc ('getsenderrace');' a- C( _; ]2 A3 }
Race := StrToInt (Str);3 C t9 j6 W$ v5 p$ N: C1 {6 N
if Race = 1 then begin1 D' w/ I- X# O' i9 h, ^3 [6 m( f/ Q5 J
Str := 'showwindow .\help\真气.txt 1';
5 J/ i- `) P4 [) ~" d5 r8 e/ ] print (Str);
1 X( F7 l, d$ o- j exit;
. ^, t7 ]0 j; h end;+ c" n: j9 S6 Q$ Y9 U& _' c
end;
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# a4 \0 o7 z7 n9 q3 O. }" X% \) y- [procedure OnGetResult (aStr : String);
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_) j, \9 M" O0 @/ Z Str, Name : String;# G% a; _/ V! w- m* P& v
begin
, n/ h( K1 I! O; T9 [ if aStr = 'close' then begin
9 C: ?1 d: U/ A; H4 Q$ n- @% u exit;
4 r& S8 j6 s1 ^ end;
: `5 B9 i+ s' {- x8 Z if aStr = 'jh10' then begin/ \" m# Q% C) ]# C/ x
Str := callfunc ('getsenderitemexistence 真珠10:1');
% z( j& G& ?) B if Str = 'false' then begin" b! K! v. r4 H
Str := 'say 没有红色真珠,不能增加真气!!';
( u/ p* x; Y* t" T n print (Str);( j9 R9 @$ [( p( v6 p \1 L# b2 s( T
exit;
0 W- O% _/ E# G! e9 o0 w/ r end;
& m7 p, j, p$ u8 w if Str = 'true' then begin' T8 H7 ?$ w. h" v! ?
Str := 'getsenderitem 真珠10:1';8 v% Y3 i# D: V+ A
print (Str);
4 E* b% F) Y, u* E& K Str := 'addaddablestatepoint 10';8 R$ D0 m4 D/ A6 A2 ]
print (Str);
: J) W! ^. n a, N Str := 'say 恭喜大侠!交换10点真气成功。';
# P/ H) I- K5 V+ z print (Str);9 G9 g# B0 W8 k9 k9 }7 i
exit;
, k$ p6 N% V1 U. i: g, l end;1 H& T( ~& k9 ]$ T
end;7 T8 b0 q; n, C. I J
if aStr = 'jh100' then begin
" [4 m: X! o6 u9 `* I4 ] Str := callfunc ('getsenderitemexistence 真珠100:1');
# G Z% x! d3 ], ^) t" E if Str = 'false' then begin9 e8 @& u4 a! I5 i) E4 j, r5 b
Str := 'say 没有绿色真珠,不能增加真气!!';
* w$ E L, }6 z5 m; Y" z print (Str);
z3 v& H. v6 n, e exit;
6 d( v2 `* Y; G; u3 ` end;
+ X+ {1 |# Q' {6 g4 \. n if Str = 'true' then begin+ y! k5 t$ t3 v- H
Str := 'getsenderitem 真珠100:1';
; e v$ b" i! a% {" f print (Str);7 a0 \. a! u3 H( L/ @% w
Str := 'addaddablestatepoint 100';
2 F7 R0 m3 y2 a print (Str);+ n( o1 p# |" h- W0 N
Str := 'say 恭喜大侠!交换100点真气成功。';
& [: C8 m/ W* H8 g print (Str);
4 F7 z# d/ V% h3 v3 b5 t) } exit;
, @/ Z1 P3 A, X( J end;
1 q- m$ _- T5 X" W end;, Y4 d3 b1 X) a6 }* P
if aStr = 'jh1000' then begin
3 B1 d: z5 e2 m$ x% F+ D v Str := callfunc ('getsenderitemexistence 真珠1000:1');
4 m$ J: w) n+ }3 O8 t _1 h if Str = 'false' then begin j# ^3 s6 P/ W9 J, }2 a, n" U( Y
Str := 'say 没有蓝色真珠,不能增加真气!!';( B( ]1 E6 u* N8 b
print (Str);
8 e8 o1 c" Q/ [& P exit;
5 z( G) D2 A. q3 g- i" F: Z0 M end;3 w, T! I Q% h& _, K- B
if Str = 'true' then begin$ @2 X* w4 N y, t p; ]2 c7 d0 n
Str := 'getsenderitem 真珠1000:1';
+ y- S: g1 G9 a- T( K ~ print (Str);
# x$ R5 L5 ?3 S2 e Str := 'addaddablestatepoint 1000';
, T' d+ a6 `. r8 v' _+ `7 c N print (Str);
; N( }$ B5 A: L! W9 H4 n# Q* |. ] Str := 'say 恭喜大侠!交换1000点真气成功。';! B8 \- y* ~+ h# `# V" ~* b
print (Str);
/ U( y) R' l: s5 \' h exit;- r* ^: u, P( K& S6 L1 H) _
end;
8 h9 g: U" F, L1 }" | end;; O, u1 r& j5 a4 m
end;
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end.8 R1 [: C5 i4 @0 J$ o$ } i
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5,tgs1000\Setting\CreateNpc1.sdb, y! a) s6 B( i7 I
102,真气,500,500,1,5,142,,2 S, J' e @1 Q8 M1 m% c
4 }6 x/ X2 {3 Q# V, C5 B1 u# P到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.' ^- R4 x) {) O) O( y* N$ w. o+ _! z
( W- A7 g. i" U5 s$ h6,tgs1000\Init\Item.sdb
# e3 u! P5 T! O2 V0 [* O* E真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,4 [9 J1 a- J6 m8 H9 [) t
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
' e; z. N. M, {& C3 E真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |