本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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; l6 X4 g6 q Z8 \此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同( u8 @; O/ [. [3 \( p
1 Q0 N$ ?1 o" G) X* Y8 B0 D1,tgs1000\Init\Npc.sdb
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观) `- i' M3 N5 h
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2,tgs1000\Help\真气.txt+ U. x% v% F0 r6 Z, i8 A2 F: a# u
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<trade>7 ? z+ z* h7 C# J% w
<title>真气交</title>
& }% c* K( s& k5 Q8 G<image name=z24 value=144>; \+ a/ `4 p; ?7 y
<text>8 |6 n1 h0 o/ P ~( ]9 b
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;! \2 f7 C* @( u! q
</text>9 S9 V; v: N# E \7 T3 T
<command send='close'>关闭</command>- V- O0 K& g' \# E& F/ y. X5 @
<command send="jh10">红色真珠换真气</command>5 f4 ^4 Y+ H5 E3 y
<command send="jh100">绿色真珠换真气</command>
4 m9 [+ b3 o. ~) F5 r<command send="jh1000">蓝色真珠换真气</command>' j' g. Q6 r0 K. P6 o
</trade>. b% }; ^4 ?$ V$ f" a
# O2 x' P" ^3 U3 A3,tgs1000\Script\Script.sdb d7 q, Z# P5 i% X. a
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142,真气.txt,,/ d: X% l0 H. P+ o
$ D( }& q N( d$ b8 |1 J4,tgs1000\Script\真气.txt$ f1 Q& N0 ~1 x* g* o4 J1 d/ q) V
unit 真气;" o) f) E( w* B* B. D I* D: O+ k
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interface
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function GetToken (aStr, aToken, aSep : String) : String;
* q: k' v( x+ M6 Wfunction CompareStr (aStr1, aStr2 : String) : Boolean;1 Y+ g/ c; ], ^5 Y. U/ w
function callfunc (aText: string): string;4 f5 A& C/ t% t
procedure print (aText: string);
/ R) U s; i0 i: [function Random (aScope: integer): integer;! F O/ u# m$ Y# r- q# d ~
function Length (aText: string): integer;- X& G5 i+ V: m% N
procedure Inc (aInt: integer);
" y! t$ V5 m. c& `procedure Dec (aInt: integer);
3 N9 {* P9 N; H8 e; ^function StrToInt (astr: string): integer;( a( P( { A- v; L* D# P. P# ~
function IntToStr (aInt: integer): string;# j; s8 T5 M4 v( |
procedure exit;
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) E' l4 |# u2 J# w$ ]procedure OnGetResult (aStr : String);
q7 p2 M7 d' \. ^; aprocedure OnLeftClick (aStr : String);
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! o+ T& P) l1 w) ]& Himplementation
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procedure OnLeftClick (aStr : String);! J, M/ x) k: q/ q4 C! w& e, [
var
+ K9 T$ L" |) M H Str : String;- U3 |" c5 m1 s1 `
Race : Integer;
+ ~9 J% i* \2 u7 @! T# Gbegin* c' A" m# ~" f$ S8 b
Str := callfunc ('getsenderrace');
2 n- d7 i: K7 w' y2 C Race := StrToInt (Str);( {$ S/ A, i& _
if Race = 1 then begin6 Z) F& g; f9 s: C! ~+ p* D+ B
Str := 'showwindow .\help\真气.txt 1';
6 A8 }" `# h g. c. a& G. g print (Str);, p9 q- r1 E2 O9 ~
exit;
. |7 Z+ Z( ]" Z, X/ _0 i" Q end;
1 Y$ o$ ]0 @3 w, N% n: O. U5 @end;- h/ u( m q6 d' a/ x: j# D
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procedure OnGetResult (aStr : String);
) k3 p( x. g3 u" rvar
6 q# g5 K7 T8 `2 q Str, Name : String;
& y- @! |, m { ibegin
7 _, n0 v, @1 N if aStr = 'close' then begin
$ o8 ?: @; x% ]2 j% `* |8 ^2 x exit;
}$ W- H& E Q s! D' Q2 V end;
# A2 C+ y1 Y1 H7 n if aStr = 'jh10' then begin' ^% t. M8 O( B
Str := callfunc ('getsenderitemexistence 真珠10:1');" R: O0 k. U4 E" _' q$ q
if Str = 'false' then begin
+ j2 b' O, B$ ~7 Y Str := 'say 没有红色真珠,不能增加真气!!';; C$ [) d1 _* K# N8 r
print (Str);
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end;
7 ~6 s9 X ?7 [! B if Str = 'true' then begin
+ k* B- c$ ~ n6 T# m+ a, G Str := 'getsenderitem 真珠10:1';7 q' C- u \# N/ z9 K. X
print (Str);7 U! }9 W/ L8 F
Str := 'addaddablestatepoint 10';
9 y- J% @& @7 a3 f9 F4 v( R print (Str);
F9 ~- z' B2 w% c: p# u, R8 d Str := 'say 恭喜大侠!交换10点真气成功。';, T/ ` `& y& F/ L
print (Str);( ]1 H- t1 F. F$ q' m
exit;
, A6 C7 e ?5 H, {) r0 g6 y! r end;
; s5 \4 O. m2 G* v' R6 x( t9 x end;
# }6 p+ \0 P( C! } if aStr = 'jh100' then begin2 M% {! t1 F9 `" U
Str := callfunc ('getsenderitemexistence 真珠100:1');
+ W m1 j h2 S! @( }* x! K/ s if Str = 'false' then begin! x2 x9 ?. T+ w" m+ S9 N1 w6 h
Str := 'say 没有绿色真珠,不能增加真气!!';5 E) R4 v6 ~# ~8 S/ X
print (Str);
* U/ O4 a* w, O7 k; m% }4 e; f exit;3 m3 i- h$ @/ p# x' z0 w6 F2 i
end;
( x' |7 ^3 {1 n/ B1 }$ d( d if Str = 'true' then begin
# F ^- ~: I4 o Str := 'getsenderitem 真珠100:1';! p2 Z6 I% o$ q9 Y' A: U) L+ F& [
print (Str);* n9 U. ^/ Z: g+ d% [6 i: W
Str := 'addaddablestatepoint 100';3 e0 N8 i) T1 ~0 m0 K7 S6 Q, M
print (Str);
j0 d& U5 S+ g" l2 x Str := 'say 恭喜大侠!交换100点真气成功。';$ D3 X' v+ r# v+ m
print (Str);
# \. p v6 f! d5 J. l( L B7 } exit;: u7 v2 d' |+ o6 n
end;2 W" j) W S. Q+ r* q9 B6 W
end;8 g/ t( n9 ^" q9 g! s
if aStr = 'jh1000' then begin
/ J9 \3 `4 T$ I ^. z& w, Y% y, u' \ Str := callfunc ('getsenderitemexistence 真珠1000:1');
: ^: d+ }0 x7 o3 |. W5 M# c1 e if Str = 'false' then begin
( `5 h# d$ E( u- U, p Str := 'say 没有蓝色真珠,不能增加真气!!';7 Q0 v. S T5 o
print (Str);
# y3 E r0 H4 }6 S exit;+ C2 J+ D* S8 O" l1 T( t5 ~+ W2 a) C
end;
5 z# N+ ?4 ~/ Y1 T* ^ if Str = 'true' then begin: Z0 ]: f# ~ \' x0 [0 }
Str := 'getsenderitem 真珠1000:1';
9 s! J" l: U) r. Q8 K: K7 I print (Str);
1 @. V H, k( C" S+ r Str := 'addaddablestatepoint 1000';
9 ` a: G/ T0 R* N) s print (Str);+ j1 h2 W1 o7 \3 i, V3 q
Str := 'say 恭喜大侠!交换1000点真气成功。';
" C4 z1 A7 O5 ~# j print (Str);( a9 `9 W! U6 H( R
exit;) A: q" t0 e. W w2 n. u9 o
end;% B7 l' I5 z) ^7 U
end;
/ u" }) n/ [/ ^+ V- Mend;
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- _( |: G& ^2 Eend.
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L7 \& X3 y* @* q" s& K% m1 M5,tgs1000\Setting\CreateNpc1.sdb: H5 I V( m0 A/ o
102,真气,500,500,1,5,142,,
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.9 S m! H. m" D+ A
+ G& m7 h3 V3 K) q/ n6,tgs1000\Init\Item.sdb
9 ~1 i- e6 H* a$ q4 [; d真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
. [, P5 D% H/ r: H3 e/ O0 V真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
; Z- `3 ]- K% _4 O/ Q真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |