原理:进入流放地后自动删除物品栏内所有回城卷) M" D, r- h' D5 \# \
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一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是1350 Q) ~ C- U" a3 ^
$ {$ r! O: T, n* e二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到2 R( }: o) r" }0 R3 t! q p
4 h; j5 y7 k& [1 g6 r! C- M三、"删除回城.txt"中回城卷的名字根据各服务器情况修改, k' X+ A" D6 _, L
. v' V, l8 l. U. ]) \+ w四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE7 P7 Q2 q+ y4 |* p, d1 F7 }) g
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unit 删除回城;
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interface3 O' {- A9 p7 ^2 l* _: ]
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function GetToken (aStr, aToken, aSep : String) : String;% E# j+ ` s# k5 W+ v8 E. Y
function CompareStr (aStr1, aStr2 : String) : Boolean;5 i- D" ~1 r- ^$ {4 [, `/ j
function callfunc (aText: string): string;
1 O# x. G; q) B1 K6 Eprocedure print (aText: string);
- l# }0 n+ L4 t+ \! Zfunction Random (aScope: integer): integer;6 X ?! X/ w& B& h: b% d6 K
function Length (aText: string): integer;
+ h& P; ^6 Z0 F% Xprocedure Inc (aInt: integer);( }! v3 n7 d7 R
procedure Dec (aInt: integer);
! S- q, @" x' Mfunction StrToInt (astr: string): integer;
8 [3 `, R: g. B. s2 zfunction IntToStr (aInt: integer): string;
5 _: M' y( J X0 S. bprocedure exit;
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procedure OnCreate (aStr : String);: j" l! [8 u j4 K8 \* K
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procedure OnCreate (aStr : String);- M# C1 ~% ~: R, I3 K1 ] a. p
var
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iCount : String;2 _3 h1 d$ N+ Y* y3 e6 _# `
GoBigMapItem : String = '回城卷';
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Str := 'getsenderitemcountbyname ' + GoBigMapItem;, s; F" |/ c [7 o' O9 ~* H0 d
iCount := callfunc (Str);+ _' c2 z! Y0 f! e# X0 b
if iCount <> '0' then begin
7 B, e$ l( Q* d* N Str := 'getsenderitem ' + GoBigMapItem;
h: V' V9 J0 T Str := Str + ':';
1 Z7 _* L1 }+ k& \ Str := Str + iCount;- o' L3 s, Y4 U7 g! S
print (Str);0 b, E+ S8 y4 J3 w8 z
end;
) q" G2 l1 F$ e; T$ e9 h exit;
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