门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 2 c8 F9 q9 t3 e% e- ^4 c
4 r0 {/ Q) e. K- k" zevent文件下是 ' l8 P# k$ }% f0 b z
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BattleMap.sdb 加入9 z) J/ J% ?6 E1 h d e! Z$ [
; i, F) E! _2 D7 f+ p* dNo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,
2 f" F; v" M8 _! v$ n3 |" m1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,1 p1 T3 i2 P! X% w9 I0 [7 u! V
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,
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此处的 紫焰世家 和 啊 为 参加门战的门派名字
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Init 文件下是 7 x: k H0 u; k0 S
) o1 p6 A% n7 |7 ]5 C( k( TMonster.sdb 加入
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: l3 v' l+ Y7 M+ s) I: `. OName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,: f$ s/ I0 a4 Z% r
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,
2 w- G- f+ w( R, m门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,7 o. Y' R$ m8 E. h& H, b
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map.sdb 加入
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下
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2 y- A) z$ z" a1 n7 `4 |9 kItem.sdb 加入
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' ?) C# o4 ^- E9 L3 a5 T门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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Setting 文件下 9 \& O7 @* S; t9 Q# @
* l3 |% [ S' r6 c# d: B2 ^9 R4 bCreateGate.sdb 加入 ! @3 ?% ^ ? M3 E. c' t
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172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,
6 p$ @5 y( L, r& b5 ` T173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,
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/ e. u% f1 s/ O3 I4 E% c; zCreateMonster95(或170).sdb- J: h: T: W# u* x( O
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" \( Q* \/ G* i+ NName,MonsterName,X,Y,Count,Width,Member,Script,3 N/ s% h: v6 W R
1,门派剑令1,56,52,1,1,,,
0 ?' _9 \0 e: t* s5 f( E; a2,门派剑令2,105,101,1,1,,,
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GM 命令是
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$ ], j& Z9 e: P6 S门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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