原理:进入流放地后自动删除物品栏内所有回城卷
/ g$ f( I3 ~( ]方法: ( i# v" }! s2 O. T
一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135 - p/ S# x% @- t* \/ n
二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到 % |+ i& ^) ?6 ]% d7 E% t
三、"删除回城.txt"中回城卷的名字根据各服务器情况修改 4 W# @7 K4 ?5 s' ]! u/ V( r4 J+ p
四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
7 ^& p- u6 g' c2 h( P删除回城.txt
/ g; W5 T& y0 hunit 删除回城;
! T1 B# G# F# k9 {5 N3 [2 C9 g" binte**ce
/ ], T i2 @/ Z2 \1 O) Bfunction GetToken (aStr, aToken, aSep : String) : String;9 H1 s7 {) p/ Y9 P: d1 e& g
function CompareStr (aStr1, aStr2 : String) : Boolean;; |7 X3 \" i8 I; q
function callfunc (aText: string): string;# A0 `2 a+ {! C6 G2 ]3 F" t' j
procedure print (aText: string);5 G! \8 b. D5 D) G8 k: j! A
function Random (aScope: integer): integer;: `: ^5 N w' U, \
function Length (aText: string): integer;2 j! V. v5 J. h+ ~+ w5 }# d
procedure Inc (aInt: integer);7 I S2 l' i; g4 n3 s
procedure Dec (aInt: integer);& X3 Y; a6 ~$ |: v$ b
function StrToInt (astr: string): integer;, d2 M0 z- ~) z, R$ L& K3 M
function IntToStr (aInt: integer): string;0 n6 j& m; I% R+ M$ n9 N e+ L
procedure exit;
5 W8 m7 M7 O# A; b, J; Mprocedure OnCreate (aStr : String); M3 a5 H4 ]4 K2 x1 Y9 M
implementation - J- M' ?3 o" T2 `7 V6 F
procedure OnCreate (aStr : String);6 i2 h/ \; \# a3 b! L( M/ z
var
$ l3 L6 V6 U* O- h Str : String;! g( b5 j9 C0 I7 T
iCount : String;
2 A- z- N; m( r+ t GoBigMapItem : String = '回城卷';
$ H; l8 d1 ^2 @: L& P4 cbegin
1 F0 N0 Y7 E2 S1 L( y- N2 _# G Str := 'getsenderitemcountbyname ' + GoBigMapItem;
1 h3 t9 P4 v9 C0 o) b% n8 ] iCount := callfunc (Str);) d, W& M; K4 R+ a; H
if iCount <> '0' then begin
+ |5 I! C) i5 U4 n9 X! z7 I1 W: j, f) m Str := 'getsenderitem ' + GoBigMapItem;
0 a: Y/ l8 G$ A; F- o5 e$ M Str := Str + ':';4 N2 I7 [. K3 n4 {$ B6 f
Str := Str + iCount;: c+ C' z" _4 {2 N9 V
print (Str);
7 \9 t: o% d" p8 ]& [& D7 z end;
% N# m/ Y$ G) a3 N exit;
5 G( V% Z* [7 _0 E9 Fend; % n2 ^- f+ }4 ^/ V5 [4 B
end. 0 W& k4 {9 J+ ?4 i6 ]8 P0 n
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