原理:进入流放地后自动删除物品栏内所有回城卷
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方法:
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一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135, W3 n- M0 k/ [
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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三、"删除回城.txt"中回城卷的名字根据各服务器情况修改8 `+ p, U/ |+ G* b, W/ I7 x4 [+ z' S
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四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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/ D+ A2 o' \4 f# Q% q, W删除回城.txt& o& _) Q G! ]! v
q. j' y( z, G' ]+ P4 Qunit 删除回城;5 h- P+ N' e( N2 S1 R5 h
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interface0 g! \- E c5 F* z% n, o
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function GetToken (aStr, aToken, aSep : String) : String;0 \7 a- {; o" N b& d0 k- W
function CompareStr (aStr1, aStr2 : String) : Boolean;
. H/ P0 X9 W& m5 h1 j4 Afunction callfunc (aText: string): string;
- ]9 j$ _" x1 h; q: e2 z) Z8 xprocedure print (aText: string);& _$ K& `7 U; l: d
function Random (aScope: integer): integer;
) x9 X$ ^; F/ d2 o$ Pfunction Length (aText: string): integer;0 K4 K" K8 J" _+ P4 s
procedure Inc (aInt: integer);
* D- l+ ~& ]' Q, [- q( lprocedure Dec (aInt: integer);
, \+ S6 l Z7 Y" t6 Zfunction StrToInt (astr: string): integer;8 @1 A4 ^( C8 A+ \, ^. m, H
function IntToStr (aInt: integer): string;' @) V/ U5 G5 c" h* m3 @
procedure exit;5 k' k5 I% ~1 i8 |8 w$ b. K7 u
# I1 H9 w. N1 w5 l+ L0 @2 ^6 M1 t8 Q
procedure OnCreate (aStr : String);# X5 R& Z0 f$ i& |8 h
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implementation- {* ~" H W: z; t! q
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procedure OnCreate (aStr : String);
' h6 w8 n% @1 b- a5 t+ \; v5 M: ]var
) N) R) K6 e6 N. p Str : String;
! k2 j+ m) X* ?. F$ n iCount : String;2 T& u& V8 I C; a
GoBigMapItem : String = '回城卷';
# F! ~1 O! I4 D, |! |; D# Vbegin/ v% W: B$ E, k* K6 _- u: ]9 Q! K
Str := 'getsenderitemcountbyname ' + GoBigMapItem;& U4 R, e& w1 ?. _4 B" ~. w
iCount := callfunc (Str);; Q( u( X9 f+ y9 L9 c t
if iCount <> '0' then begin
& L, @# ~8 z, B% S9 _7 a1 y Str := 'getsenderitem ' + GoBigMapItem;
+ o+ h4 U. [% ?: L6 {: l n) N) d! x Str := Str + ':';( t" Z8 e+ y9 g! }& A
Str := Str + iCount;& L$ j0 F& Z% T! d; y
print (Str);& `% i# ^$ z& A" {: b5 S/ m
end;" A. ?& x% K6 l% s1 S
exit;+ x/ `0 G* w I! q3 @ J
end;
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& z( T* R$ Y8 H% X$ C; |end. / [# b7 z9 }3 y* l5 D
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