门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 # E3 n* }- l& \; e) N1 k' N( P
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; u4 J( w6 M1 p3 [9 O! g8 S3 A) {BattleMap.sdb 加入' G4 o, y3 o! Z# m5 N* s/ P- R, }4 U
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No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,
9 U4 r0 X- i* A, y/ T1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1," ~) x3 X6 C8 p8 t9 T
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,: t+ E; a5 v2 R! P' U
6 `6 M3 m" b1 ~此处的 紫焰世家 和 啊 为 参加门战的门派名字
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: N" W) v4 R9 x# fInit 文件下是
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8 M1 g* @" e8 \2 D! _Monster.sdb 加入
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3 [/ ^" N9 ~( S0 \% C& ?Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,
6 ]( u- M3 T7 u9 B. B# x门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,0 C& @6 z0 _! L/ s1 w1 W
门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
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map.sdb 加入 % `! x( T* W' H2 F1 f
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下1 x9 ?# z( p* @5 u. g4 |
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, _" k" K* N3 o& z3 e: C5 L }. XItem.sdb 加入 ) U+ P/ Z/ j' O+ v, f" ?
4 a& Z: S- h4 d4 `- K0 c门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
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Setting 文件下 ) o4 G* O- X$ P* h% s( G
4 G+ F. x: s7 c& A+ }CreateGate.sdb 加入 , l5 \4 p$ S! M8 d+ c
: d* H% ~2 ~1 H2 S, X9 T172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,
9 m$ H3 ]8 d; _. T; P173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,
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9 j, p, Q5 {6 ^) n% S! V- S1 hCreateMonster95(或170).sdb c6 u6 ?% J( J. {/ T, C
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Name,MonsterName,X,Y,Count,Width,Member,Script,
( _* p+ d% |4 s$ i) U1,门派剑令1,56,52,1,1,,,! P3 L3 o) u$ M0 ~ B2 H$ G
2,门派剑令2,105,101,1,1,,,
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GM 命令是 6 I2 |2 n+ |. {( X0 \
. ?; |3 @" V5 |/ R% j1 O门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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