原理:进入流放地后自动删除物品栏内所有回城卷
. i: J P4 M# {0 b8 e方法:
, F3 y7 u- w% @2 q G一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
7 Z6 f) K. L! s& P( N k二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
; T/ F- a# e; w& b- x0 w! ]三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
1 `7 M+ A# E& ^, U* z, ?四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE ( L! o) \* M4 G. H6 o
删除回城.txt 6 O7 K4 x" l: p+ T5 {
unit 删除回城;
% y# w' `3 ` Zinte**ce
5 n# N( l9 K1 P$ j# Ffunction GetToken (aStr, aToken, aSep : String) : String;4 ~0 y* {9 p, q! w: ?" L
function CompareStr (aStr1, aStr2 : String) : Boolean;" s* T; A4 i+ O2 ?( p" E
function callfunc (aText: string): string;& M$ {# p/ {- ]6 `8 X
procedure print (aText: string);
/ k/ s% J7 @& k9 bfunction Random (aScope: integer): integer;
( d7 J) C2 O( ~$ C& j+ S7 rfunction Length (aText: string): integer;5 B/ k: V+ r9 k9 v* x& n2 [- {
procedure Inc (aInt: integer);4 A' ~* e G2 Z0 _* u
procedure Dec (aInt: integer);
$ ?! R. [# u% d$ b. wfunction StrToInt (astr: string): integer;
" ]% G8 m' t" M( j5 u% T3 efunction IntToStr (aInt: integer): string;
- C3 T# `: t( r- F# y( Bprocedure exit; " j/ y# f* i4 n' w1 [+ _, p
procedure OnCreate (aStr : String);
% n9 q$ a5 B) Y! Simplementation
5 S' u$ s; b: k7 r/ g ~7 b1 o6 rprocedure OnCreate (aStr : String);9 c; Y, @+ a$ W. H: r* p% @
var
6 C2 ^% V, s" H0 ?4 C6 W! ~+ f Str : String;# O$ b' e: q6 R, B
iCount : String;
5 ]! R6 p4 ?: K/ @ GoBigMapItem : String = '回城卷';
" S! y6 f( R. o& T! fbegin
1 d8 \/ f0 c A1 x# `+ g& C Str := 'getsenderitemcountbyname ' + GoBigMapItem;
: o* v" L( `% p( M. N& C, i1 b0 J iCount := callfunc (Str);
4 R1 \' K6 H$ ^' k0 q2 g if iCount <> '0' then begin, k' i4 f2 p/ a
Str := 'getsenderitem ' + GoBigMapItem;
& I8 |5 s6 i3 m Str := Str + ':';
# F0 y' s& X$ w3 q Str := Str + iCount;
! ~, c0 H4 I9 `) q: ^ print (Str);5 p' K) D3 n6 s
end;% L, ^+ A9 c* `, ?! w5 ` |2 Z9 t
exit;
# D" m- N8 B& B7 H: Tend;
0 u2 s; y/ h- M7 H: fend.
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