原理:进入流放地后自动删除物品栏内所有回城卷
1 ?; \1 R3 V# O6 t9 ]3 \方法: 5 q Y8 W5 S; h9 @; i
一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135 ! z3 L1 L& X; ~4 S- Y1 s
二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
& Z" ] i7 g5 k9 g5 b# o& {三、"删除回城.txt"中回城卷的名字根据各服务器情况修改 $ g- ^0 j3 f; w; G" r' w0 o- \1 B
四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE ) U0 m& |3 e6 G) _* w
删除回城.txt
* H' ]8 O* y' D; k# ]: ?$ P% Runit 删除回城; + t* I; }. ^) V3 S- @
inte**ce
4 e! G4 h4 T2 L1 w; l& U2 M4 f# D5 Cfunction GetToken (aStr, aToken, aSep : String) : String;
! c$ B, @+ k/ r; K j; ?function CompareStr (aStr1, aStr2 : String) : Boolean;: |0 c) t& C. S$ J3 A5 E
function callfunc (aText: string): string;
' t9 A. N. H4 B$ E3 Hprocedure print (aText: string);0 j5 n- k/ a0 X7 ]6 p: q
function Random (aScope: integer): integer;/ G5 r* @! m0 C* p) S& e
function Length (aText: string): integer;. `( g' r& |5 j& J6 Q7 ^
procedure Inc (aInt: integer);
0 w) v' d ]1 v/ s3 J; z1 U4 rprocedure Dec (aInt: integer);
; K8 |: s2 B9 y" T/ hfunction StrToInt (astr: string): integer;
, ]6 _0 X1 W! p3 B& {' x$ E7 cfunction IntToStr (aInt: integer): string;0 m3 Y4 U s- T$ e3 }. i
procedure exit;
, D7 V* }6 J# i& z& Pprocedure OnCreate (aStr : String);
5 q" d0 D$ f% }% j7 Zimplementation
4 V, L9 {/ b8 B$ X$ J6 p6 a7 j+ W5 dprocedure OnCreate (aStr : String);
% Z2 M3 M7 Z3 c9 jvar
/ S! }- Q G `& E! B Str : String;
1 a4 U8 p- j8 B iCount : String;
* B' K7 Y2 F/ a/ | GoBigMapItem : String = '回城卷';8 y( ?! i6 h" a1 v* _
begin
3 N1 o$ [+ O# [1 Y0 ` Str := 'getsenderitemcountbyname ' + GoBigMapItem;
5 k: X( \; ~1 |' h" u2 H9 \ iCount := callfunc (Str);4 {' q8 A1 M0 e0 k. B. ~) a4 W& u
if iCount <> '0' then begin$ |% S# d6 p! {% Y
Str := 'getsenderitem ' + GoBigMapItem;
5 u7 i& U% o* g A1 Z: D, j Str := Str + ':';
( t' I' O, d \) R Str := Str + iCount;
! l! f1 I1 U- o print (Str);
( ?/ U- C: ?4 v3 c end;
1 I" Q3 `1 `2 R- c1 ] exit;
! a$ z0 \$ M2 oend; b4 U5 w4 }$ w4 ?5 k( {
end. / a1 v( w: t1 u$ {
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