千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 5 e. \) N# u7 D4 S
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用) 6 D" d: |4 |; V- x
' X$ |+ u' M; H7 C5 Z5 O. y声明部分 / I1 A5 F& H. F( }( P6 h
//二种声方法均可 0 K; u9 s' z" T [; i
//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; # E6 W2 k( B2 r
const gamestr : array [0..127] of byte =
% G1 j6 _% u; ~' p($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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0 ?: Y+ c9 M6 O* C* G代码部分
) `8 s' n8 P/ Rfunction decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密 ) U( L& G: v3 h; Z
var , O" j! e6 G) N" Z |& q+ p2 v
a1, d1: byte;
. r, }( a. o* h9 y" @- O9 N j, count, di, si :integer; 9 H, Z: B9 U& v; N6 o
begin
" T9 }2 ^" v- ?* M! M- ? S/ s decode := len div 4 * 3 ; //返回解密后数据长度 3 O- ^( A, d/ G. q1 N6 o" A2 b
j := 0; 4 h% J `. s1 ]; ?' i
while i < len do
* S$ ]: ^7 K# `7 @( g& R begin
0 s/ |7 q' c3 Y6 _6 k d1 := byte (inchar[j] ); % Z# \* G( P0 @
if ( d1 = $3B ) or (d1 = $7A) then 3 {8 @1 i& U2 m
begin
+ ^ g3 Z7 S- E5 U6 t0 w; h) x end;
3 m; {! E$ G8 X5 k/ E d1 := d1 and {&content}FF; $ | D5 H+ `. I3 f9 K" D& M
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] ); ' F" ~3 F) d& J$ n) j2 Z
byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法 . k A6 b6 ?( n0 w: L
inc (i);
+ Y' l% ~% t7 E9 g; u- p5 K end; 4 h6 O4 ? S$ {
: v' o' I$ s1 m, ~4 Q- I' i [! p, T di := 0 ;
8 b" c. n$ _4 ^# k3 Q h7 K0 A si := 0 ;
P7 Q/ P# x$ s# B$ U count := len div 4 ; //循环次数 1 e+ Z9 r2 h( I0 g r
for j := 1 to count do
3 e: D2 M" n3 a2 j begin
. w/ B) D4 V8 z( D( R+ i y( C' R, F a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个) # @9 s0 s8 H& T9 a6 O; }
a1 := a1 shl 2 ; . u5 K9 m. ?. y; y( ?( {
d1 := ord ( inchar [di + 1]);
/ Q( S3 M. Q7 ~( e d1 := d1 shr 4 ; ; \0 Z" F& c' _ N) |# E' t
a1 := a1 or d1 ; * k. C4 X1 H1 T- f
outchar[si] := chr (a1);
+ E' ^3 S L" S' S2 z3 c) j" j% X) _5 [+ x
a1 := ord ( inchar [di + 1]);
' F! v/ }% m& q7 \ a1 := a1 shl 4 ; ( ^- T+ F; l, Z: U) |" Y
d1 := ord ( inchar [di + 2]);
) e- ]( g6 E/ S" R% _3 Y" K U5 n% I! C$ a d1 := d1 shr 2 ; + J! n9 f/ K/ a$ c ~
a1 := a1 or d1 ; 2 `& @+ U, K6 Q- |* U) E4 D
outchar[si + 1] := chr (a1); + ^ B' q' S$ j& H, J* R9 F
& M2 _2 W/ D1 f, S0 z) ^
a1 := ord ( inchar [di + 2]); & A$ R/ {; \) I0 j2 Q- j4 P
a1 := a1 shl 6 ;
' U# n$ P! `7 M; i- ~ d1 := ord ( inchar [di + 3]); 2 u. Z; p; R8 |& ]
a1 := a1 or d1 ; * T; i- L% i4 D5 Q# }, W1 R
outchar[si + 2] := chr (a1);
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di := di + 4 ;
3 t& P9 L3 Q1 e* w si := si + 3 ; ) t6 ]3 `" Y1 V2 U! N. W
end;
0 q1 K1 z7 ], j( }) Yend; 8 W( H) D) R9 O1 P' z* [
( k& d4 h1 J% w6 Pfunction encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 - ^" m+ h8 |7 j' f0 \4 O
var
( I0 A- }, q/ }! t a1, d1 :byte;
8 J# {8 g2 a9 i2 S* K: d j,count,di,si :integer; 1 z% l7 W" O3 n6 E5 l$ b* N# i
0 x }- ^* s5 fbegin
- y Z4 q; v" I" s/ r' s encode := len div 3 * 4 ; //返回加密后数据长度
4 x3 a) |8 L! x di := 0 ;
3 t* U! n3 q9 ^4 T- F2 \1 s1 x0 e si := 0 ;
5 \2 f3 R5 Q/ {2 ~ count := len div 3; //定义循环次数
2 Q5 J3 B( \0 m% u6 ?% Z6 ?: x! ^) o for j := 1 to count do * s! c6 |2 w- I$ e2 N9 _- W3 J
begin
6 k. o+ \/ i% ~ a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个 3 V% B5 r! T4 l# m$ `, A/ X/ ]
a1 := a1 shr 2 ;
) l& S+ A- E' w; e( {, O& u outchar [si] := chr (a1); 2 e$ d7 o$ O0 C* y P9 M& Q3 D
% t4 @: w+ X# _' m3 V; n a1 := ord (inchar[di]);
9 M+ m1 F# j. h: ^ a1 := a1 and 3 ;
. F1 F! `- l$ b' z a1 := a1 shl 4 ;
& G9 \. A/ X0 R, I0 {) E2 m+ L0 V: r. C d1 := ord (inchar[di +1]);
/ j: C. [8 G, P1 z d1 := d1 shr 4 ; 6 B+ Z+ r, d( n9 k5 N
a1 := a1 or d1 ;
% K6 D$ a! S* I1 Z" Q/ Y outchar[si +1] := chr (a1) ;
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. D8 t; _6 c% F5 Q/ Q a1 := ord ( inchar[di + 1]) ; ' F* A0 d# s% v. a' ?% o- x
a1 := a1 and {&content}F ;
0 V: H: Y: p( v7 ?4 t+ n2 T/ [ a1 := a1 shl 2 ; % m) a4 w0 p" E) S' u! q1 a4 r" @( M
d1 := ord ( inchar[di + 2]) ; + f# f/ r. w9 p/ c7 y
d1 := d1 shr 6 ; " n8 l' E1 a, \
a1 := a1 or d1 ; ! U) K7 C( Z1 z
outchar[si + 2] := chr (a1); ( P" U1 u8 B' q/ A1 n" R5 K1 w" L7 |
- F0 g- ~8 F. J" J: Z6 i. ~: J a1 := ord ( inchar[di + 2]) ;
5 c: b# E& n! d a1 := a1 and $3F;
8 C, C6 ^, g7 B3 k) T" _ outchar[si + 3] := chr (a1) ;
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, W, M3 B5 d; X4 } //第二次转换 # f: R) N) y7 U
d1 := ord ( outchar [si]); //第 1 个
0 s$ g1 D; F9 J! j: ]% V+ D# e* h$ J2 S d1 := gamestr [d1];
4 ]5 j5 T" h: Z5 A& X" c, v outchar [si] := chr (d1); 5 z8 I% u: ^$ e+ [- W( A
|1 s0 ~. V: X7 v+ c d1 := ord ( outchar [si + 1]); //第 2 个
( [4 E* i, O! V* x d1 := gamestr [d1]; % `( A- Y8 b6 L8 v
outchar [si + 1] := chr (d1); : u0 {2 Y6 x9 d" Y: H
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d1 := ord ( outchar [si + 2 ]); //第 3 个
$ R! A$ o/ }. {$ ^+ o; q d1 := gamestr [d1];
( o& I% ]6 h$ d1 z: B, f outchar [si + 2] := chr (d1); . \* Y5 ^/ }' d; g8 @, O% k& l
3 x0 u6 P) F1 `, }4 G5 G# V3 x d1 := ord ( outchar [si + 3]); //第 4 个
7 ~( i* p0 y5 R7 `0 P d1 := gamestr [d1];
7 f: x2 |- |5 u [ e# ~) e3 O outchar [si + 3] := chr (d1);
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! e* _2 v0 c! a. n6 J di := di + 3 ;
* X% c/ e8 P \ si := si + 4 ;
$ U$ Q* t4 `+ o9 \ end;
: E: z1 c+ v, y; e. h7 Send;
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