在 tgs1000\init\npc.sdb里加
" |9 [1 s8 C+ K奖品兑换员,奖品兑换员,0,,,,,,,,,,62,81,235,0,0,,,,20000,0,0,0,0,,0,,,,,,,,,,,,,,,TRUE," {% m F& i8 o) }* `9 A
在tgs1000\script文件加里创建一个文本 名字:奖品兑换员& @8 W9 ^7 z- J v& Q
------------------------------------------------9 j8 Z- Q9 w' n+ v
unit 奖品兑换员;
+ a- Y+ t! G! h& t( E& o! e8 C7 W# B" d0 X
interface
7 b: e! q) q9 C; g6 }2 l9 Q& S: `, b2 F! Z# s8 d/ J' } `: O _5 Y8 i
function GetToken (aStr, aToken, aSep : String) : String;) L1 d( R+ p8 u! B6 h( U: [0 m, l
function CompareStr (aStr1, aStr2 : String) : Boolean;( t r/ N G' i' {. j
function callfunc (aText: string): string;
. z, c3 V" @' v7 U" L- wprocedure print (aText: string);
) u& n2 R8 f0 L2 ? |; g7 l) Q/ C8 jfunction Random (aScope: integer): integer;/ N, @7 ~: ?! m* n# C9 O
function Length (aText: string): integer;
2 S8 N6 X+ Y; b* F8 mprocedure Inc (aInt: integer);
/ ?' D* t' p& Xprocedure Dec (aInt: integer);5 r" a* Y6 L* X3 C# J* i
function StrToInt (astr: string): integer;) A! p8 ?+ ?/ V9 ?0 @4 b" I
function IntToStr (aInt: integer): string;
* c% F: {, X0 Vprocedure exit;$ H$ B$ F, C! n' S6 T
procedure OnGetResult (aStr : String);
/ C5 |- f9 {1 \% G; a9 @procedure OnLeftClick (aStr : String);+ W( P8 d5 i( B7 m# U
procedure OnApproach (aStr : String);
# ?3 @( }6 S8 T: J) uprocedure OnAway (aStr : String);$ K7 b. `% q0 N6 I4 Q
procedure OnArrival (aStr : String);
9 r! D" o2 a+ p+ C N/ Qvar- P' Y6 D% E: @! R1 L- i
iCallCount : Integer = 0;7 i/ T9 |& C- I4 P
implementation! }5 t1 ]2 W, @! W$ ~
procedure OnAway (aStr : String);1 U4 `6 N3 _3 |, P
var
: g/ u4 x4 h0 T' x Str : String;
. s, m. k" Z/ r, o; C6 e Race : Integer;
4 V/ @7 s% z; |1 kbegin
" j9 a k- G$ E7 | l Str := callfunc ('getsenderrace');. E! g& y. R- r' t: V
Race := StrToInt (Str);
5 Y# ?9 ^! Z; f( O1 l! z if Race = 1 then begin
) Z1 u) p" \ C$ ^6 P( G print ('say 拉拉拉拉,贪财老人来喽...');
- h @8 @! s( b exit;6 I3 _+ r$ m0 Q0 s. D6 X4 u. R
end;2 V O! q$ H; W y/ [
end;1 K, p2 E9 a! i& H9 [% g
procedure OnApproach (aStr : String);: Y& d! W0 k4 s$ y
var: w5 v: d7 h7 [ x2 B. h- |4 y
Str : String;
d! f+ q3 ?1 L, z Race : Integer;
9 x4 X" ]8 A( G, Sbegin
" k0 v) _/ _* I* o# `* I; L# K Str := callfunc ('getsenderrace');/ i: t' @- G5 l+ E7 [( {
Race := StrToInt (Str);3 s8 s$ P4 @& E- s
if Race = 1 then begin/ l1 C Q2 k4 u# p
print ('say 各位节日快乐...');+ B; N8 r9 p) q. z1 V- t! H' o
exit;
4 G9 D' l* K" \; b1 s- ^. } end;: m+ J) E4 e( a/ N( ]: T' E
end;
- T. F7 G' {; p- }procedure OnLeftClick (aStr : String);0 V% T) {! W: e5 n
var
& M! H5 [0 j% y# Q: K Str : String;& C' z: ^9 ^% h! I% W$ f1 c
begin
2 ?- f5 V) C4 [" W1 S9 b Str := 'showwindow .\help\奖品兑换员.txt 1';: ?; x3 L/ Q' S: r; B& ], r
print (Str);! G h0 {9 n: t- [2 f' y2 m
exit;$ Y9 N/ M- q; S+ z. n
end;
$ `7 T g% a+ @; ~% eprocedure OnGetResult (aStr : String);
/ V. w8 C- X) ~8 [# u2 pvar
( R; s' n! G& \% ]: L Str, Name : String;
# D; `+ ]) r6 @5 b! K0 W iRandom, iKind : Integer;
. T5 H9 i/ [- x8 k) z& I6 ]8 ]begin
: r. X4 |4 {2 i1 x& {: ^ { if aStr = 'jinyuan' then begin
8 ]. J4 z3 f5 D, [6 Y V4 S Str := callfunc ('getsenderitemexistence 金元:5');
5 U+ D& T L1 `: U$ f6 u/ y if Str = 'false' then begin
; w- N, V1 |, I8 r) u; |. ^ Str := 'say 哪有免费的午餐?拿5个金元来!';5 c' L- l: t @3 ^+ j0 B# e
print (Str);# |6 U. x3 N) C: w- B
exit;7 M6 h" ^ o w+ Z9 y/ K# c& S
end;
: a+ c, n* q7 M2 F if Str = 'true' then begin5 Y4 `- q( d( `1 b# _
Str := 'getsenderitem 金元:5';
) B( e! w9 K' L5 I: E: ?# v print (Str);+ G/ _9 @1 ]& F% A+ \
Str := 'say 小子,你的金子是假的!哈哈^_^哈!';/ }" |6 s! o& I% ~, r; |* D. [4 H
print (str);
) K6 G4 P1 k$ U7 | iRandom := Random (5);$ i1 M3 Y+ n, _4 b: z! K( x& E
if iRandom = 1 then begin
9 L' D7 K3 y+ D& e Str := callfunc ('checkenoughspace');, G. `. @/ w' E/ w
if Str = 'false' then begin9 N- Y6 M, n3 W
print ('say 物品栏已满~');
( j: ^9 u9 ^7 S; D2 C; Y4 c exit;+ P, s( w6 X& ]. u3 M0 S
end;& q* {' H8 h0 G1 g1 O/ Y
iKind := Random (29);
$ F2 N) t j3 c$ f: X% c7 Y2 Z2 [6 ] if iKind = 0 then begin! \+ ]7 J$ |: B; D1 [' i2 x
Str := 'putsendermagicitem 男子英雄铠甲 @奖品兑换员 4';- ]$ E" H5 Y# g0 W, Q/ B
print (Str);
1 z0 C7 f0 B) W6 ^4 s. F8 ?: d end;
, {% ^# [, r$ ?) H if iKind = 1 then begin
4 g7 {$ W8 i* c Str := 'putsendermagicitem 女子英雄铠甲 @奖品兑换员 4';9 w# k3 x: w- H5 R8 R1 D& @
print (Str);
' z& i+ t, p/ e) R7 o end;
2 R; m* }1 Y; Q" u2 b" S5 o7 c if iKind = 2 then begin
, M0 Y0 r" p5 F8 d$ _ Str := 'putsendermagicitem 男子英雄头盔 @奖品兑换员 4';4 C$ l( |9 X8 r/ S
print (Str);
" x0 W) M+ }( I# E+ Z end;
' c3 t; Z4 ]9 ^, `9 n0 s if iKind = 3 then begin
' \- X( L# P7 H0 ` Str := 'putsendermagicitem 女子英雄头盔 @奖品兑换员 4';5 X3 ^9 R: l8 h4 N+ |$ G
print (Str);) c5 t7 G: U4 W/ t1 X9 @) p8 M) Q
end;
% i; L. L2 t. l F" f6 M if iKind = 4 then begin
6 x! `% i. N8 Q. a$ f' [ Str := 'putsendermagicitem 男子英雄护腕 @奖品兑换员 4'; @6 T& X7 j/ H
print (Str);8 z- q+ v, s/ `# _
end;
9 I/ K/ p0 w: M5 s5 M \ if iKind = 5 then begin0 e. e! d9 T/ J: w5 ] x1 w
Str := 'putsendermagicitem 女子英雄护腕 @奖品兑换员 4';
u4 |/ h# Z/ N3 x print (Str); I6 Y' N0 i. r5 |& J/ \* w0 u
end;. r' T% ~& h- z* r5 P
if iKind = 6 then begin
9 q7 [8 }) b- v% H Str := 'putsendermagicitem 男子英雄战靴 @奖品兑换员 4';
' D" X# Q5 ^, s- o6 V/ i print (Str);1 R; t6 B9 ~9 j
end;
2 E* m, e5 l& R' k) u if iKind = 7 then begin
+ f' r) u6 @9 J( e, @ Str := 'putsendermagicitem 女子英雄战靴 @奖品兑换员 4';
* Y# x8 L J# o4 w0 O2 ]1 V print (Str);
* k9 \# P* v; F& Q i end;/ P7 S: t3 Z7 F4 z2 }: J
if iKind = 8 then begin2 I4 o* o, w; l4 v5 V, ~
Str := 'putsendermagicitem 百炼三*戟 @奖品兑换员 4';; o i* J/ F/ K- i3 A5 L4 P
print (Str);
, |( w. A4 A0 ^$ Z end;' a8 d/ @. T# R9 M4 ?+ @* W, w
if iKind = 9 then begin
q( R# n4 q% I; |' T9 G" p8 z5 O; d Str := 'putsendermagicitem 百炼日本刀 @奖品兑换员 4';2 `" k; r: j; l) N) N, E$ L! c
print (Str);8 U4 [+ ?9 Z( S
end;
* Y" D0 a/ i% z1 K- \( @# m* v if iKind = 10 then begin
( _6 E' C! `+ c W Str := 'putsendermagicitem 百炼忍者剑 @奖品兑换员 4';) r, j5 v" o% w7 Q6 ^* m1 U- x6 J4 P
print (Str);1 s. {0 M2 J: E7 D- _
end;
) E3 i1 q) ?# Z1 L if iKind = 11 then begin) l5 X+ O0 ^ f% _# F7 J9 F
Str := 'putsendermagicitem 白骨魔棒 @奖品兑换员 4';
! `9 R; x- U/ X ^' i print (Str);% s( p/ |9 ~( P( n5 t0 j- z- x
end;1 w1 X P3 \$ S7 z$ n9 F
if iKind = 12 then begin
8 [- z5 q" C' j! J+ j: e9 L: L Str := 'putsendermagicitem 生药 @奖品兑换员 4';1 ~( F" |* D! H, \0 s% g* p
print (Str);( G* \; R- O$ E) G4 n8 B+ u) S
end;
0 G7 U! R4 i2 F0 @. t# I: o if iKind = 13 then begin
. Y+ W7 w' M8 | Str := 'putsendermagicitem 男子魔人护腕 @奖品兑换员 4';" B+ j$ Z) ?4 o" i( z( Q) S( d
print (Str);
l# l! b! }5 x6 X$ `/ J. ?2 q end;7 c. o1 @1 Y- Z8 Z* B2 L! [
if iKind = 14 then begin
' A; X6 j i: Q Str := 'putsendermagicitem 女子魔人护腕 @奖品兑换员 4';
7 R9 L' D" v( j9 A: d3 T/ Z print (Str);
) L M- E1 \7 N2 w w2 k end;
* l- J$ D5 Y9 w. A- w if iKind = 15 then begin/ m% ^+ A- @- x9 F* ^5 ~2 C2 z4 N
Str := 'putsendermagicitem 金币 @奖品兑换员 4';9 n' A+ x* M; X1 \' b/ o
print (Str);' L+ v# |# [# x% n& {0 f
end;
0 |9 K4 Z+ V5 J0 `, H if iKind = 16 then begin+ x5 Y: S7 j: n
Str := 'putsendermagicitem 千年水晶原石 @奖品兑换员 4';( J1 ~7 E. x+ a+ ^2 @% c
print (Str);( ]' O$ c4 {/ h- @5 Q; m" ~
end;/ |$ g6 c7 p7 m6 j
if iKind = 17 then begin
5 z( k) |. D) S! N Str := 'putsendermagicitem 千年水石 @奖品兑换员 4';
5 r8 F; n. |/ T0 j; d print (Str);! e8 x0 t6 {2 l3 l
end;& I% {: p8 T2 O/ q0 R5 V
if iKind = 18 then begin7 w! |$ q: O- c0 `4 K. N+ _( H+ I5 M8 c
Str := 'putsendermagicitem 象牙十字镐 @奖品兑换员 4';
4 x1 t0 Z. N x/ E print (Str);
& V0 w D$ Y; D/ O5 v end;9 p) Y" ~: {) X, }0 c
if iKind = 19 then begin5 w" B+ X# m8 f1 ^* I
Str := 'putsendermagicitem 男子黄金铠甲 @奖品兑换员 4';
; w9 D' R8 X# i6 Y7 A! K: g+ c print (Str);, V* A' d" N0 T- A# w" t, B. \
end;
- a& t, f9 q. ~9 X4 \ if iKind = 20 then begin5 s- X& c0 L& \- ~- P( @7 k0 k
Str := 'putsendermagicitem 女子黄金铠甲 @奖品兑换员 4';1 p5 ^6 b/ H% X) t* W
print (Str);; h0 G+ C9 e( t) t7 p+ b; A
end;/ D4 H$ V$ ?6 x' [' s
if iKind = 21 then begin
1 C# k0 I! q( A! l% z Str := 'putsendermagicitem 男子桂林弓服 @奖品兑换员 4';
$ \0 C+ V! R# j$ G8 i print (Str);
4 {' \ @! ^) q; V# ^3 }9 P7 D' h end;5 _2 }3 r% ~+ j
if iKind = 22 then begin
4 J' D7 S7 v1 Y4 H Str := 'putsendermagicitem 女子桂林弓服 @奖品兑换员 4';5 O5 w2 y8 S2 h; z# V3 ?
print (Str);2 N8 K! d+ k: `5 F1 z9 h
end;
: l3 E! w, L/ U* v: ?( ?5 z if iKind = 23 then begin
: L9 h% j" ^! |$ V$ ^( x6 i Str := 'putsendermagicitem 太极明珠 @奖品兑换员 4';
# d& j) L1 `1 `& X print (Str);
9 r o! c, u0 X. E7 u, l) r: a8 M end;* {/ S: T7 \ B/ k! ^8 O& X
if iKind = 24 then begin0 p2 C! Y5 M, C
Str := 'putsendermagicitem 狐狸内丹 @奖品兑换员 4';
) l9 y2 P: Q) y# R! y* z print (Str);
% K3 E( e# |6 O/ f5 H D+ t K end;
3 m% @7 ]1 F0 D( j4 y if iKind = 25 then begin
. \/ D6 s5 S, p. W Str := 'putsendermagicitem 白玫瑰 @奖品兑换员 4';
, L3 r4 h" Y( l: `$ z print (Str); J! _ W* j# O- u( s
end;# ~& m. R$ P% m; T7 `
if iKind = 26 then begin" W2 Q, q& P+ t) U' V7 `
Str := 'putsendermagicitem 红玫瑰 @奖品兑换员 4';/ U, M* [6 e8 T4 J1 I- i( L
print (Str);
) y, i' k% g; E8 N7 O end;
: P; D1 G) P7 u' n/ @ if iKind = 27 then begin5 i; Y2 R7 } |3 t8 I# _: t
Str := 'putsendermagicitem 灵动八方 @奖品兑换员 4';
. ~& |' G, j, U, Z4 b/ b print (Str);- b# V; I; ~/ d- L1 ^% @
end;
" t- z& G/ @9 @/ U9 T0 I if iKind = 28 then begin
{ T5 s4 j4 N9 m Str := 'putsendermagicitem 男子魔人战靴 @奖品兑换员 4';
; K/ w& T2 d0 f print (Str);
% d5 u% _7 u' r7 M3 M4 e end;: m. K3 r" G6 | y
if iKind = 29 then begin
# T, w# J8 X2 [+ Q. E! y Str := 'putsendermagicitem 女子魔人战靴 @奖品兑换员 4';
# R: @" H( J- m1 A" g' j( T: M, ] print (Str);
* d& k( `/ d% L7 h9 V# s end;
' ?- @5 o$ T9 I' q7 j+ | Str := 'say 本想趁机摸你两把,可你身材太差了~';& u/ p0 y$ q: C2 o' {* Y
print (str);
# S! x2 `" R4 g* f# Y end;
+ S, c4 y+ a/ Q2 \/ N, ]* n4 j exit;
( L& G0 }6 ~, p% q3 }8 v" Z+ z8 N: C7 t end;
! C3 p6 F6 ?0 H! S9 S, r1 ]( O exit;
/ q& ?3 d( R. [# X end;% Y& b c: w- Y
end;
8 ?9 L. ~4 Y/ R) x8 J" B" Mend.% O, N/ r+ n6 a. R" m) X8 _/ Q' r" M
------------------------------------------------
; U& J- k3 V& w" H在tgs1000\script文件夹里得script.sdb里. X6 t# j- o- K
最后一行加入
- F# |* r2 V9 P8 ^/ O--------------------
# C& q, T0 `1 n130,奖品兑换员.txt,, 5 O$ |4 T& ^7 \* O% _" L
--------------------5 W$ |% H, j, W8 @6 u: b* f
然后在tgs1000\help里建个文本文件 名字: 兑换员
0 ~/ ?4 K- F. V% M$ O内容如下3 Z! D2 x: p" [ n H& G
------------------------------------------------$ B7 Y. a! f" r: X- O
<trade>
" A( S5 o5 u4 b) e6 g# h5 `8 N$ h7 w<title>奖品兑换员</title>
8 C0 p3 C3 Y* v Q<image name=z81 value=235>
; s H2 U7 m1 l. r<text>
. O9 K5 a. g5 ^* x& g" q天下没有免费的午餐,努力吧!* f& G9 j1 V, |6 x2 O6 z
</text>
: K2 e) E8 Q6 ?6 W<command send='close'>关闭</command>
: m( U* b, k1 |6 x; g; R<command send="jinyuan">天下没有免费的午餐,拿5个金元来!</command>
: W: T2 X+ g8 j1 c/ X</trade>mand send="jinyuan">交换好运来,祝您好运</command>0 w! c( o. Q: i, Q3 ~
</trade>7 T& q0 q. c. A- I; V8 `
-----------------------------------------------------8 G: c6 T( ?( `! S& @7 R
然后在NpcSetting目录下建立一个.sdb文件,命名为:奖品兑换员3 f9 u: G. ?+ f7 y! s8 B& `
里面内容写成:
) |( B' Y. Y g2 G" x' q6 I f& X+ ]$ w; S& L
Name,boSelfSay,boMain,MainNumber,HearString,SayString,NeedItem,GiveItem,CountLimit,RecoverTime,DelayTime,
$ w4 s3 F( c7 S9 q1,TRUE,,,,我可是可以换到英雄装备的噢^_^!,,,,,1800,& w6 b i( a$ b+ Z% D& a
-----------------------------------------------------: d# G- `% D9 q; c
在tgs1000\Setting文件夹里得CreateNpc1.sdb里加; l# s! W+ ~: ^
-----------------------------4 q [2 W/ n* Y1 b5 E
104,奖品兑换员,524,474,1,5,130,奖品兑换员.sdb,
6 I, q5 w& ]! V6 n |