千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 0 f$ j9 m' W0 T
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用)
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9 ]+ X* q1 l: L! u* w声明部分 ' @/ w- q9 ^1 ]7 K$ q% {
//二种声方法均可 6 _5 O4 }8 L( y( {. S
//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; W9 b5 f: l/ e/ Z. a3 I
const gamestr : array [0..127] of byte =
2 f+ g* |- O3 Y! k" W($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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9 Q. \/ B) ^/ E! b+ `代码部分 5 z0 o- s( t+ L
function decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密
4 i& v( A1 U4 x1 }" ]4 fvar ) z% G, u* Q$ [* ^$ V
a1, d1: byte; 1 g. C; U/ N. S7 q. ~
j, count, di, si :integer; 1 v4 ]- F1 X) h( `3 D9 q0 i
begin # H8 }1 k- w: m* _4 M
decode := len div 4 * 3 ; //返回解密后数据长度 . A: L) f( w3 j& V
j := 0;
* [0 B# v7 X6 u: \6 U+ K% M while i < len do S' }& j0 U9 n- ?/ x) J
begin
1 T* x7 J. A" D" Y/ N# U d1 := byte (inchar[j] );
% @; i/ y6 R- Z- }: Y if ( d1 = $3B ) or (d1 = $7A) then
; K* B, d: J$ l$ d+ r/ O begin
/ p) T5 M+ k% {, Q( R end; 5 Q7 v* E6 O5 D0 A! [ Y a$ E" m
d1 := d1 and {&content}FF; - {* K" t/ q, p, N
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] );
4 V; J7 L9 f+ `+ A5 Q3 D3 y$ O0 Q: U byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法
6 U( r& x, x) l inc (i);
3 |* X9 ^( D/ O end;
# a7 B0 S8 A* ]9 ^ o+ D+ u8 ]/ b
. ~% e! P# ~ j. W9 G j di := 0 ; . F: q1 P7 T/ ~0 Q6 n. s# U
si := 0 ; + \7 Y; i* }% ~# |' M- U
count := len div 4 ; //循环次数 ; d2 u- r8 E3 g. m3 K
for j := 1 to count do , E1 y1 b3 @0 L2 C; C
begin / \, s# O, y1 @! ~ c
a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个)
% g$ V+ Z+ C" ]! s6 D& ?4 e a1 := a1 shl 2 ; 9 D& D) z" o( h/ J( e5 M2 C
d1 := ord ( inchar [di + 1]); 0 F+ d3 O& ]# g+ D
d1 := d1 shr 4 ; D/ J$ n- [0 b6 V2 Q" W' i! W
a1 := a1 or d1 ;
' `$ S7 m4 g* Z: X- I outchar[si] := chr (a1);
/ \3 S$ b6 P7 S0 S$ P% Y9 |0 v. T1 ] u
a1 := ord ( inchar [di + 1]);
8 b9 f1 ~, \% ~' u& l a1 := a1 shl 4 ;
9 m4 g# u( f2 A% ?# t7 z d1 := ord ( inchar [di + 2]);
' M& O1 \+ L: ~+ c) E. ^; T d1 := d1 shr 2 ;
, h$ J6 `" P: x7 ~) @* b5 v a1 := a1 or d1 ;
" |" e( O9 o: ?" W" H/ N4 v outchar[si + 1] := chr (a1); # C5 _- M% w. x6 Y G8 t
% Y% C1 W$ E! k% ]4 A+ j ]
a1 := ord ( inchar [di + 2]);
8 I3 N ^' C9 K a1 := a1 shl 6 ;
* y3 |; v# G0 \* o# `. U2 C! a d1 := ord ( inchar [di + 3]);
2 o+ q' o8 @- w+ g+ Q5 r a1 := a1 or d1 ; A; I2 j! T7 {& q
outchar[si + 2] := chr (a1);
9 ?+ T- O$ J/ g* A; E% ]8 i( O" S# o ]
di := di + 4 ;
1 X( K1 `* ]& H4 h- h5 f si := si + 3 ;
4 P0 d# u, G+ j `3 k end;
/ g) B3 X+ N2 k- A% M; I9 \1 Lend;
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6 O4 o q. k5 E* M, pfunction encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密
' k0 W2 `- K; g3 |- U* rvar
% `% C1 k% [5 ] a1, d1 :byte; . j. q5 x- l6 e7 Y
j,count,di,si :integer; 0 p4 Q4 }1 V3 T; W% e
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begin 1 h9 C3 c; f4 p$ H* k
encode := len div 3 * 4 ; //返回加密后数据长度 p+ m9 d' Z, E% @
di := 0 ; . W- p5 d& ^" w
si := 0 ; , D7 y5 m& s! @# @' R
count := len div 3; //定义循环次数 6 I! U# n% G7 Q" X$ ~$ D. V6 d
for j := 1 to count do , H( t" q$ n( W: o! W0 c5 y! K
begin 5 V9 k7 x; I0 z$ @' h4 O( N! c
a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个
% b4 S9 s6 P' Q. Y5 e a1 := a1 shr 2 ; # n; H+ I# {1 D
outchar [si] := chr (a1);
+ ?4 v( ]+ X/ t8 O. j/ M+ {6 D: \0 \, n& U1 T- K8 w8 D$ X
a1 := ord (inchar[di]); # j# b( `6 h6 C( W* g3 F$ n) I. j& A
a1 := a1 and 3 ;
/ J! G+ N$ E* y* f! s a1 := a1 shl 4 ; 8 c2 S9 O* m. O4 S _
d1 := ord (inchar[di +1]);
3 M/ _) t( g. l0 }$ j r5 h d1 := d1 shr 4 ; 3 ]* Q" W( j4 {9 `( x
a1 := a1 or d1 ; 7 V% g: _/ t; f; X
outchar[si +1] := chr (a1) ;
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7 u0 T& R) ^! c& _ a1 := ord ( inchar[di + 1]) ; " e# i/ I H8 \3 H, z7 y W
a1 := a1 and {&content}F ; - m5 u; m( u( q2 J7 @- ~
a1 := a1 shl 2 ; 8 a: `* ]! n" ^+ j! y7 f {7 z: L
d1 := ord ( inchar[di + 2]) ; ) n- E; T0 F$ k0 {
d1 := d1 shr 6 ;
8 ]* ?& e% p @ a1 := a1 or d1 ;
5 W7 Z9 ~# l. N: T outchar[si + 2] := chr (a1);
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* [8 N9 E1 e' Z$ w a1 := ord ( inchar[di + 2]) ; # P2 A8 X$ w6 x' k8 V
a1 := a1 and $3F; 8 X( _# O% M5 x; ]$ ?1 d
outchar[si + 3] := chr (a1) ; - k8 z" Q" d6 j! u& Z+ ~, X
5 L P# y* x2 h# G; a4 Z" M //第二次转换 7 i8 W# `: m E* J+ J8 ~
d1 := ord ( outchar [si]); //第 1 个 1 g r+ K0 s I. F
d1 := gamestr [d1];
3 y8 p/ {9 t, h- G& X2 M outchar [si] := chr (d1); + W$ \2 I* a, T
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d1 := ord ( outchar [si + 1]); //第 2 个 2 J8 E" G2 E' H
d1 := gamestr [d1];
' @' m6 ?* v7 g9 S% H- ]$ O* p+ C. y2 { outchar [si + 1] := chr (d1); ( x, C/ L, O- Z( ]/ T
. g) Z1 k; ]. t3 e d1 := ord ( outchar [si + 2 ]); //第 3 个 ! h | @: C$ _) c& p2 s: `& @1 a$ R
d1 := gamestr [d1]; ; ? I( |- B; F" L# w
outchar [si + 2] := chr (d1);
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) s) X* b& ]$ v( d4 Z4 u4 |7 V d1 := ord ( outchar [si + 3]); //第 4 个 # e; d3 R# @$ z! g- ?
d1 := gamestr [d1];
1 U; }- I% H1 e; H u outchar [si + 3] := chr (d1); ; `0 r) v/ i! B7 A
7 G0 V# e8 Q2 R# Q% v+ E' n) ~ di := di + 3 ;
4 F" a, D2 T+ f0 J+ K d si := si + 4 ; $ w% n1 _% ~( @0 f9 [0 n4 O
end;
" [. W* X( `9 f9 X1 H* d1 send; . U/ g5 p1 A3 Y1 B- J
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