本帖最后由 异仟年 于 2022-9-5 17:33 编辑 2 P$ j! @; J7 V- J9 t, Z% M3 o+ ^
5 r( k7 R; h" N9 C7 E" {: Y此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同0 [' p% `$ B4 ]1 e) v
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1,tgs1000\Init\Npc.sdb
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5 y" L3 u5 M* t9 s3 J/ N2 y真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,4 m$ \; h- ]3 K. D, T
* w+ n# S/ R' E2 `% n2 p8 T' V: V建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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2,tgs1000\Help\真气.txt
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# w5 z ^& l6 a& m5 V* B: Y: h<trade>5 H5 ~' q8 ^( Q1 m7 a9 J, s& e
<title>真气交</title>1 s! o# H0 B, w+ { f& ~
<image name=z24 value=144>
: e& X% t( q" X0 S& i: [<text>% w2 A1 [* \2 v Y
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;, m/ e& |& C( u! \' s* E7 G4 l
</text>8 v/ A7 w6 E0 q3 M. K8 K$ _
<command send='close'>关闭</command>9 `2 ]. P: m: w, q
<command send="jh10">红色真珠换真气</command>
9 Q W; I E- ?<command send="jh100">绿色真珠换真气</command>" `* G9 f! [9 i/ R
<command send="jh1000">蓝色真珠换真气</command>6 N/ x$ ~- b# X* Q- f
</trade>
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1 b, H7 O2 J2 ^$ \3,tgs1000\Script\Script.sdb1 W( J3 d, l+ L7 g) ~5 {- f
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142,真气.txt,,
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4,tgs1000\Script\真气.txt
W$ i& _0 }' q, N7 q8 ~. N9 nunit 真气;- U& m) ~3 n; r n( F( g" \
! Q$ K; l0 [9 l# J; uinterface
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5 h7 l* e" Z$ J# s0 Hfunction GetToken (aStr, aToken, aSep : String) : String;4 P1 ^6 z8 ~! i' v1 E2 {
function CompareStr (aStr1, aStr2 : String) : Boolean;
7 a( M, Y# @* J6 l$ a' N% C, m+ Dfunction callfunc (aText: string): string;
\: G. t4 ^9 Y- _5 v! k' Z! Oprocedure print (aText: string);5 J/ j2 E9 f' N* Y# h
function Random (aScope: integer): integer;9 Q1 {/ e, `' y2 X/ F% g& V5 C3 z
function Length (aText: string): integer;
" V; ]- t4 a4 s! B3 b, F" U3 Sprocedure Inc (aInt: integer);* f+ S7 Y- v1 g5 ^9 ?4 B- v
procedure Dec (aInt: integer);3 d( ^. e( L$ a
function StrToInt (astr: string): integer;
8 r, k9 i1 L W" R! q( Dfunction IntToStr (aInt: integer): string;; _1 N8 P8 m% w! H
procedure exit;
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procedure OnGetResult (aStr : String);
" q+ o5 s. e9 L- K: J) e) M4 fprocedure OnLeftClick (aStr : String);, {) b5 C+ O# t7 [& F" T3 [
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implementation; Y" s) c( J9 }, x
" t" D% H9 l% Vprocedure OnLeftClick (aStr : String);$ Z- K, X. @5 }, ~# o0 ~
var
* ]5 u m/ j( @- u r Str : String;: e) W& R, e) P& R% m* s8 m6 w! H9 B
Race : Integer;
- p2 w7 W3 L% rbegin8 A \& }0 O1 I8 Y
Str := callfunc ('getsenderrace');
8 r C5 \ ^. g3 M: P8 ? Race := StrToInt (Str);( d: U/ H- _ F' ]
if Race = 1 then begin
$ S( B3 Q) ?$ M0 c Str := 'showwindow .\help\真气.txt 1';
% `# j% V8 F- ] print (Str);/ O, g! |0 B4 G$ X& a
exit;
4 U0 b$ r% e6 U8 T( C end;, K) |+ Z" q1 z5 E I& }! g
end;' W( W. k5 j; t- f$ o! t: @
" `9 G. ^7 P7 Qprocedure OnGetResult (aStr : String);
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Str, Name : String;
+ y9 M; i: D6 e3 O/ I1 [begin. p' }, h8 Y2 B8 O1 C4 L
if aStr = 'close' then begin! Q+ i# k7 `+ J1 p/ _( o
exit;
- w- W+ Y5 ?( V end;$ `) O* O) {& R. ^
if aStr = 'jh10' then begin
" V3 c3 ?% u' m- ^! I Str := callfunc ('getsenderitemexistence 真珠10:1');, y* ^4 ^4 U- |8 u0 t1 v& H$ ?: u
if Str = 'false' then begin9 ~/ B. t6 I8 n6 H% ?
Str := 'say 没有红色真珠,不能增加真气!!';
, b* ]/ {0 Z* `0 L4 X print (Str);$ p* u3 P; e9 x4 U. K
exit;2 i7 Z$ {: h9 g$ {' g; G* ]
end;
7 j2 }+ S1 V, x$ w/ z/ | if Str = 'true' then begin
$ |- W6 g" n8 R5 y) e( P Str := 'getsenderitem 真珠10:1';% k. m: U; {6 N9 @- v
print (Str);
) J8 B, d; P& u5 D ~) P& q Str := 'addaddablestatepoint 10';
) Z6 z/ {0 Q3 S: D I print (Str);* t+ C6 I) G4 ]
Str := 'say 恭喜大侠!交换10点真气成功。';
4 r3 Y, {2 U$ D3 o5 m; u print (Str);
8 R( C! K) {! O. L% ^7 b( j/ c# ]2 g exit;
, I# g/ d4 h! ?% P& u r end;
: W0 E8 o$ z* U/ l/ | end;) f3 u, B7 @5 K- d
if aStr = 'jh100' then begin
& ^0 ^! ^. j" t; l Str := callfunc ('getsenderitemexistence 真珠100:1');
/ M* }4 _( D2 j9 L/ J, W( e if Str = 'false' then begin
# Q3 d: }. F9 @0 n9 g Str := 'say 没有绿色真珠,不能增加真气!!';
0 ~' m* C: v3 K! b$ u: q2 o print (Str);
9 x* r7 C# m2 ~, U x( _9 c9 R exit;
) E2 P2 o' s% Z: N- o, N end;
/ ^3 T7 p( q- b3 j. T& w if Str = 'true' then begin
# o9 s4 x3 P! W- T) c. ^% E Str := 'getsenderitem 真珠100:1';* Z% Q6 i& m/ s: y) a3 h
print (Str);
$ @- J; n) }: i9 l) m3 e/ Z% Y8 l Str := 'addaddablestatepoint 100';
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Str := 'say 恭喜大侠!交换100点真气成功。';' x/ `) d4 _. y% [+ X# _
print (Str);
$ W4 f2 h8 J5 n+ j. E# G* K& g exit;
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end;
# V# N5 v+ ?1 d- j if aStr = 'jh1000' then begin P; H* B( k1 ~6 [
Str := callfunc ('getsenderitemexistence 真珠1000:1');$ ]( v5 Z! b* e; Z5 ~: T
if Str = 'false' then begin
9 E `* f) e1 N! r7 p9 c Str := 'say 没有蓝色真珠,不能增加真气!!';# E) ?3 V& v0 F" t- I( p
print (Str);
6 N8 B W5 h# }0 a; |& ^1 @ exit;; | k2 i! x. A) ?6 m
end;
# ^$ T7 u$ E1 _ c5 n if Str = 'true' then begin6 j5 E+ }+ `. g4 }# x( q& a* m
Str := 'getsenderitem 真珠1000:1';
" Q4 u3 ~+ X- l: D print (Str);1 v- {1 X4 t+ G ?
Str := 'addaddablestatepoint 1000';
; R/ W) K8 N" C8 b print (Str);
1 E# b- e2 U4 j Str := 'say 恭喜大侠!交换1000点真气成功。';
+ W+ L9 m5 u6 |+ b print (Str);
3 I# r4 r6 H6 B& H1 D5 g exit;
& C7 [8 s) C3 J A* n0 P( S4 b- C end;3 I% z. D! s" D8 [2 q4 X6 t' c
end;
) C4 L& H. F i7 f( H' G# f# X8 A. Tend;) j9 r3 M8 r* ?4 V; D: H6 E5 B
; O- U7 c4 P, E) D4 Nend.
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5,tgs1000\Setting\CreateNpc1.sdb
- N1 [: J% Q! \: s/ B102,真气,500,500,1,5,142,,, L2 ^/ s* U' C: e& ~$ ~
& k9 F* J) S; o l# d# A- Y到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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% x" r1 G' V( t, a# w5 ]& Z6,tgs1000\Init\Item.sdb8 G/ {9 }3 \0 g% }
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
+ n0 j- d6 r* R& C真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
k& V$ a. h% q o. c; ^8 p真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |