本帖最后由 异仟年 于 2022-9-5 17:33 编辑 . ^0 z# Q0 a- G0 X1 z4 J' V7 j' W' X
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同- ?3 P8 Q) g3 I
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1,tgs1000\Init\Npc.sdb
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+ w# r* r9 }* Y4 w1 u真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观
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U) F5 o* A( \6 G: n. ~1 \2,tgs1000\Help\真气.txt0 T8 t4 T; C$ d4 P
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<trade>
8 W! Y. M1 _0 V$ B q9 l<title>真气交</title>
4 y9 ?8 a4 Q* A B3 i f/ ]<image name=z24 value=144>! O0 i* P1 a! Z. b, |
<text>
1 ~# F1 o) b% O! h. b红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;8 k X( t) F3 N' [
</text>
; _. ~' M+ N; [<command send='close'>关闭</command>
8 P& s! C+ c. |& c<command send="jh10">红色真珠换真气</command>
# ?2 O- R8 u3 Z7 e& Y<command send="jh100">绿色真珠换真气</command>
]+ g# V- a2 P' }2 T<command send="jh1000">蓝色真珠换真气</command>
7 B8 F$ G: M0 @6 m% F) j# u</trade>/ C: G+ R8 Q' I# r8 g5 X
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3,tgs1000\Script\Script.sdb
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142,真气.txt,,
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' s) q: t1 l' X" f s) i4,tgs1000\Script\真气.txt
# j, x% A6 r9 y9 ounit 真气;
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interface
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function GetToken (aStr, aToken, aSep : String) : String;# @0 o( _+ S2 ~5 C3 ?
function CompareStr (aStr1, aStr2 : String) : Boolean;
: m2 L7 v" {! p! s5 B; v1 Cfunction callfunc (aText: string): string;& G) Q+ \* }% j( }( s
procedure print (aText: string);# l& r6 @; K& V; J. B6 w
function Random (aScope: integer): integer;
2 f8 B- j: u& f7 k! n3 B8 Ofunction Length (aText: string): integer;3 J7 A. x+ c3 B5 y0 }
procedure Inc (aInt: integer);
0 e8 \ |' W5 z! q; \( N, L; } W2 {6 yprocedure Dec (aInt: integer);1 [+ D _0 i6 M/ H: b* c& j& d
function StrToInt (astr: string): integer;
9 t4 ^. _& `& C. Zfunction IntToStr (aInt: integer): string;
( N1 p/ n& r3 oprocedure exit;2 n4 R6 j% u" n7 I4 _* |
: r8 a/ b" k0 |# \( ?( H& Hprocedure OnGetResult (aStr : String);1 ]- _0 w' N4 X5 \ k' g8 d
procedure OnLeftClick (aStr : String);
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/ o3 i# x# D( ^' oimplementation
/ F4 t% c# {$ I! b; o& O
+ j9 m6 H, o: ?1 i# e9 c; Cprocedure OnLeftClick (aStr : String);
! u0 P$ q1 C1 m! ]- V. \var
6 @4 |* f& [: O7 C, H+ j6 f$ t Str : String;+ F* S j8 I m9 G
Race : Integer;: p* {3 i4 S6 b7 d' q0 C9 J
begin, y) @, M( Z- ` C( v
Str := callfunc ('getsenderrace');
. K& K" D! {5 R( A8 W Race := StrToInt (Str); H- G6 \6 k; O0 o. s8 j" O! z
if Race = 1 then begin
9 K* o* Q1 W$ A2 w4 V Str := 'showwindow .\help\真气.txt 1';7 n. U) z: R$ s9 v0 W7 A
print (Str);
9 P* O" A1 d# I9 U exit;
1 Y: k; f- b7 D4 h) T- t end;
7 o0 h" J9 T. I3 ?' c, v( q( Uend;* G3 m6 o% d/ c) w! R
4 _! V8 T4 Q1 |$ f) jprocedure OnGetResult (aStr : String);( U4 n) l0 G2 x6 [+ u
var( T' R+ c) T! k- I& Y( B4 Y
Str, Name : String;
& F$ D/ S: E: h* [9 Zbegin
- F/ _. `: W- U5 [. L" p% | if aStr = 'close' then begin2 i$ C" v6 }! b/ s2 A" w
exit;
; w- v4 a" {& B end;
3 s" a, Y, U7 y" i5 |' b. W0 T if aStr = 'jh10' then begin
5 a* M( k6 ~3 g6 S Str := callfunc ('getsenderitemexistence 真珠10:1');1 I+ M' ?% p) w% I" d0 }& C2 T4 g4 ~
if Str = 'false' then begin' S$ f4 _0 D2 W& i3 @
Str := 'say 没有红色真珠,不能增加真气!!';
O1 M% D+ U+ i& t print (Str);
3 Y* K% N1 d. g' Y/ r, p; M exit;, q& l/ W% A% t) T* `$ h1 B
end;
G) [" N% w1 G" m if Str = 'true' then begin
2 k, h' h. c P' Y Str := 'getsenderitem 真珠10:1';( b7 O+ w' t! D9 z) S, @( F
print (Str);
3 {9 n7 z' P) Q: o/ T9 n Str := 'addaddablestatepoint 10';9 s# A( X- H1 s: N# C5 G" ~
print (Str); n9 g5 v1 Y4 Y2 _' k+ R
Str := 'say 恭喜大侠!交换10点真气成功。';
# p4 g9 A, i8 N+ d& Q7 m print (Str);
7 b6 p0 c# N" {4 i1 P exit;
5 ?' }$ i- x+ t6 u4 I' j end;
! k8 Z- Q; r( F4 ^5 e/ G end;
9 P+ E" q. J/ X% B3 H% c. ~9 c if aStr = 'jh100' then begin5 I! v3 U# @/ I/ r5 v9 C# B; a' e. h
Str := callfunc ('getsenderitemexistence 真珠100:1');
! C+ \* Y1 |" w& S X, v& b Y if Str = 'false' then begin
7 n5 K) T* ?6 Q( I0 b3 y# d Str := 'say 没有绿色真珠,不能增加真气!!';0 E* f8 m/ p4 i6 O% x
print (Str);1 P2 F! X0 k$ j% v
exit;
$ U! c& q) z7 e: e' U% J end;1 R4 v0 a+ x& ?5 a" c4 x
if Str = 'true' then begin
7 `5 x* o* q/ U Str := 'getsenderitem 真珠100:1';
( m4 N8 ^# P2 O8 j print (Str);
, I. _+ @9 k/ |3 n4 o/ l `; T Str := 'addaddablestatepoint 100';
$ Z1 b3 m: u7 k6 a7 r print (Str);# H1 w$ ?+ p8 f. Z. u- ^- Z0 b. E
Str := 'say 恭喜大侠!交换100点真气成功。';" x$ s0 \: ~3 r% {+ k8 i( z% y$ C, u
print (Str);8 s1 o, {9 I" |7 _- ?
exit;7 w6 n$ O* a) n8 [
end;
# F$ n1 g! m' v6 e end;
% D; G) ^7 k U if aStr = 'jh1000' then begin
% i) C; A* C* J( o: w' l Str := callfunc ('getsenderitemexistence 真珠1000:1');! I9 v5 z4 ?7 t' ]' n& W/ w( t! c& u
if Str = 'false' then begin; J& K" h9 `, N. @) E; b
Str := 'say 没有蓝色真珠,不能增加真气!!';
, b9 S0 A: u$ q print (Str);
7 _7 q1 ~% T' p+ s1 y( z2 Y( M exit;
2 }( H$ M( j- T2 B; C end;
# C" V/ L5 o9 I: m4 Y7 G, b if Str = 'true' then begin
) y$ {0 ?3 k* N S Str := 'getsenderitem 真珠1000:1';: _& }; h% c% V5 s( j# {2 o
print (Str);1 n! h6 k2 D7 _5 ]
Str := 'addaddablestatepoint 1000';
* ~) M0 d* v; u8 g# b6 J0 V) X print (Str);! a8 ~/ D+ }7 z. \8 \
Str := 'say 恭喜大侠!交换1000点真气成功。';. g' H$ z8 e H0 f6 N
print (Str);5 z& U9 _- W% |" y( }) d- T, q1 N
exit;
0 o. g- U1 u8 W" ]4 t end;* b! A/ t H/ g; a2 i$ }0 H9 d
end;( M8 @# R5 s5 f2 a( n
end;
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end.
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5,tgs1000\Setting\CreateNpc1.sdb9 b3 u8 B( Z$ ?' H9 @6 n
102,真气,500,500,1,5,142,,7 Q3 `8 J* G! ?. H' }6 `( J
& ^- T* A; N' ]7 P9 w' H! x到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.! q/ N7 h& w0 Z1 M- j# j' H+ e9 \
) d. Y- L, k9 |( B! l6,tgs1000\Init\Item.sdb
6 G/ `' p8 k: J! f) m3 r真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
+ T) ` V. E/ n; f o! u0 F. B真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,$ {& |( V$ i# o& |) B
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |