原理:进入流放地后自动删除物品栏内所有回城卷3 x: P1 P4 c: i' z
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方法:
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5 h# Y: g$ ^2 k+ K: K/ ~. e. X3 w一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
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$ X( |5 F* S4 @/ b% M三、"删除回城.txt"中回城卷的名字根据各服务器情况修改* e& l& k T% F T- r
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四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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# t1 {2 y4 l* p0 |删除回城.txt j; Q! |6 b6 p. r* X- m/ m
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unit 删除回城;+ l/ _6 p B1 y* r& F- p1 j' ]6 M
4 J' E/ ?7 z. ^interface4 S% m9 f, Z/ x
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function GetToken (aStr, aToken, aSep : String) : String;
8 b8 L% v) m. V" Bfunction CompareStr (aStr1, aStr2 : String) : Boolean;6 Q- U* W. A- u
function callfunc (aText: string): string;9 @4 b. t; {9 w, X3 ]; |# r. T4 M
procedure print (aText: string);. U* M5 G' \8 ` A) k
function Random (aScope: integer): integer;3 A6 M( T5 V6 f3 Q( |
function Length (aText: string): integer;
! f- v* Y0 t7 |9 \; S' ?procedure Inc (aInt: integer);1 [" a+ X+ l* W& ~, Z
procedure Dec (aInt: integer);8 U J' N! A6 j2 P
function StrToInt (astr: string): integer;: g$ X: J1 M: {( Z d( x' D
function IntToStr (aInt: integer): string;
( m* J% n. h8 }5 [* Zprocedure exit;
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procedure OnCreate (aStr : String);
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" l! D6 X$ z" [( P, _( Vimplementation
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5 l4 _+ h+ y$ N! t" P1 n$ wprocedure OnCreate (aStr : String);5 x0 Z# b5 k' z1 S5 @7 ]3 V
var w) Z; o: y: z* y
Str : String;
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GoBigMapItem : String = '回城卷';
+ {+ A) {, @3 P# S2 C5 P* sbegin. T B, K! r: C
Str := 'getsenderitemcountbyname ' + GoBigMapItem;
; ?& u6 g6 W r- {% e0 O iCount := callfunc (Str);
: n" H. ~& s# B! W0 M! t! Q* D if iCount <> '0' then begin
7 L" G. q2 b% J( M# S6 k" { Str := 'getsenderitem ' + GoBigMapItem;
" W3 f- m- h; }4 h1 A. { Str := Str + ':';- u3 _: ?+ Q& D/ {% F8 y8 l- Z
Str := Str + iCount;' m2 O4 y6 ?1 f( y# y
print (Str);
3 l. `' V8 p4 n end;
* m) I8 h* }! i$ c3 x0 J exit;
6 G! i5 [/ M+ b$ s4 R5 `3 {end;! l# y. E9 _( @& y: l
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end.
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